My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Bowler Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Executioner Ice Wizard
The Log
Archers
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Bowler Executioner Ice Wizard
Fireball
Archers Bowler Executioner Ice Wizard
Poison
Archers Executioner Ice Wizard
Lightning
Bowler Executioner Ice Wizard
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Bowler Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tornado Ice Wizard Giant Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Tornado

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Archers Bowler Executioner The Log Ice Wizard
Archers
Zap Giant Bowler
Giant
Zap Archers Tornado Bowler Executioner The Log Ice Wizard
Tornado
Zap Executioner Giant Bowler The Log Ice Wizard
Bowler
Zap Archers Giant Tornado Executioner The Log Ice Wizard
Executioner
Tornado Zap Giant Bowler The Log
The Log
Zap Giant Tornado Bowler Executioner
Ice Wizard
Zap Giant Tornado Bowler

Defense Synergies 4 14

Zap
Archers Tornado Bowler Executioner The Log Ice Wizard
Archers
Zap Tornado Bowler The Log Ice Wizard
Giant
Tornado
Bowler Executioner Ice Wizard Zap Archers The Log
Bowler
Tornado The Log Zap Archers Ice Wizard
Executioner
Tornado Zap The Log
The Log
Bowler Zap Archers Tornado Executioner Ice Wizard
Ice Wizard
Tornado Zap Archers Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Executioner The Log
Zap Executioner The Log Ice Wizard
Tornado Bowler Archers Executioner Ice Wizard
Bowler Ice Wizard
Tornado Bowler The Log
Tornado Bowler The Log Zap Archers Executioner Ice Wizard
Tornado Zap Archers Executioner Ice Wizard
Bowler Zap The Log
Tornado Ice Wizard
Tornado Archers Bowler Ice Wizard
Archers Executioner Ice Wizard Zap Tornado Bowler The Log
Executioner Zap Archers Tornado Ice Wizard
Bowler Zap The Log Ice Wizard
Bowler Executioner Zap Tornado The Log
Tornado Zap Bowler The Log
Tornado Bowler Executioner
Zap Archers Tornado Bowler Executioner The Log Ice Wizard
Zap Tornado Executioner The Log Archers Bowler Ice Wizard
Tornado
Bowler Archers Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Bowler
Zap Archers Bowler Executioner The Log
Zap Bowler The Log
Bowler Zap Tornado The Log
Bowler Executioner
Executioner Zap Archers Tornado Ice Wizard
Archers Bowler Ice Wizard
Zap Tornado The Log
Bowler
Zap Tornado Bowler The Log
Bowler Executioner
Archers Bowler Executioner
Zap Archers Tornado Bowler Executioner The Log
Bowler Executioner Zap Archers The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Bowler Executioner The Log Ice Wizard
The Log
The Log
Executioner Zap Bowler The Log
Executioner Zap Tornado Ice Wizard
Archers Tornado Bowler Executioner The Log
The Log Zap Tornado Bowler Executioner Ice Wizard
The Log Zap Tornado
Tornado Bowler
Zap Tornado Bowler The Log
Zap Archers Tornado Executioner
Bowler Executioner The Log
Zap The Log
Zap Bowler Executioner The Log
Bowler Executioner The Log
Tornado
Zap Archers Bowler Executioner The Log
Zap Tornado Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
Zap The Log
Zap Tornado The Log Bowler Executioner Ice Wizard
The Log Zap Tornado Bowler Executioner Ice Wizard
Zap Tornado Bowler The Log
Zap Tornado The Log
Zap Archers Tornado Executioner Ice Wizard
Zap
Bowler
Zap The Log
Zap
Bowler The Log
Zap Archers
Zap Archers Tornado Executioner Ice Wizard
The Log
Bowler Executioner
The Log Zap Bowler Executioner
Zap Tornado
Executioner
Zap Tornado Bowler The Log
Zap Tornado Executioner
Zap Tornado Bowler Executioner The Log

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