My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Three Musketeers
Giant Snowball
Goblins Minion Horde Three Musketeers
Zap
Goblins Minion Horde Three Musketeers
Barbarian Barrel
Goblins Valkyrie Wizard Three Musketeers
The Log
Goblins Three Musketeers
Earthquake
Elixir Collector
Arrows
Goblins Minion Horde
Royal Delivery
Goblins Minion Horde Valkyrie Wizard Three Musketeers
Fireball
Minion Horde Wizard Elixir Collector Three Musketeers
Poison
Minion Horde Wizard Elixir Collector Three Musketeers
Lightning
Valkyrie Wizard Elixir Collector Three Musketeers
Rocket
Minion Horde Valkyrie Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Fireball Valkyrie Minion Horde Giant Wizard Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblins Fireball Valkyrie Minion Horde

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Giant
Minion Horde
Giant
Fireball
Giant
Valkyrie
Goblins Giant Wizard Three Musketeers
Giant
Goblins Minion Horde Fireball Valkyrie Wizard Three Musketeers
Wizard
Valkyrie Giant
Elixir Collector
Three Musketeers
Valkyrie Giant

Defense Synergies 0 4

Goblins
Minion Horde Wizard
Minion Horde
Goblins
Fireball
Valkyrie
Valkyrie
Fireball Wizard
Giant
Wizard
Goblins Valkyrie
Elixir Collector
Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard
Minion Horde Goblins Valkyrie Three Musketeers
Minion Horde Three Musketeers Goblins Valkyrie
Minion Horde Three Musketeers Goblins Valkyrie
Fireball Valkyrie
Fireball Goblins Valkyrie
Minion Horde Three Musketeers Fireball Wizard
Fireball Valkyrie
Minion Horde Three Musketeers Goblins
Goblins Minion Horde Valkyrie
Goblins Minion Horde Valkyrie Fireball Wizard
Minion Horde Three Musketeers Fireball Wizard
Minion Horde Fireball Valkyrie Wizard Three Musketeers
Fireball Valkyrie Wizard Three Musketeers Goblins Minion Horde
Minion Horde Three Musketeers
Minion Horde Fireball Three Musketeers
Minion Horde Wizard Three Musketeers Goblins Fireball Valkyrie
Fireball Goblins Minion Horde Valkyrie Wizard Three Musketeers
Valkyrie Wizard Fireball
Three Musketeers
Valkyrie Wizard Goblins Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Fireball
Fireball Valkyrie Wizard
Goblins Minion Horde Valkyrie
Valkyrie Minion Horde Fireball
Minion Horde Valkyrie Three Musketeers
Fireball Wizard Minion Horde Three Musketeers
Goblins Minion Horde Fireball Valkyrie
Minion Horde Valkyrie
Minion Horde Goblins Fireball Valkyrie
Minion Horde Three Musketeers
Minion Horde Valkyrie
Fireball Valkyrie
Minion Horde Fireball Valkyrie Wizard Three Musketeers
Wizard Minion Horde Fireball Valkyrie Three Musketeers
Goblins Minion Horde Fireball Valkyrie Three Musketeers
Valkyrie Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball
Minion Horde Fireball
Fireball Valkyrie
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Goblins Minion Horde Fireball Three Musketeers
Minion Horde Fireball Valkyrie Wizard
Fireball Wizard
Fireball Three Musketeers
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard Three Musketeers
Minion Horde Fireball Wizard Three Musketeers
Fireball Three Musketeers
Minion Horde
Fireball Wizard Three Musketeers
Fireball Valkyrie Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Valkyrie Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Three Musketeers
Fireball
Fireball Minion Horde Valkyrie Wizard Three Musketeers
Fireball Wizard
Fireball
Minion Horde Three Musketeers
Minion Horde Fireball
Fireball
Fireball

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