My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army
Giant Snowball
Fire Spirit Minions Cannon Skeleton Army Witch
Zap
Fire Spirit Minions Cannon Skeleton Army Witch
Barbarian Barrel
Fire Spirit Cannon Valkyrie Skeleton Army Witch
The Log
Fire Spirit Cannon Skeleton Army Witch
Earthquake
Cannon Skeleton Army Witch
Arrows
Fire Spirit Minions Skeleton Army Witch
Royal Delivery
Fire Spirit Minions Valkyrie Skeleton Army Witch
Fireball
Minions Cannon Skeleton Army Witch
Poison
Minions Cannon Skeleton Army Witch
Lightning
Cannon Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Cannon Skeleton Army Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant
Arrows
Giant
Minions
Giant Valkyrie
Cannon
Valkyrie
Fire Spirit Minions Giant Witch
Giant
Arrows Minions Fire Spirit Valkyrie Witch
Skeleton Army
Witch
Valkyrie Giant

Defense Synergies 1 8

Fire Spirit
Valkyrie
Arrows
Cannon Valkyrie
Minions
Valkyrie Cannon
Cannon
Arrows Minions Valkyrie Skeleton Army Witch
Valkyrie
Minions Fire Spirit Arrows Cannon Witch
Giant
Skeleton Army
Cannon
Witch
Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Valkyrie
Skeleton Army Minions Cannon Valkyrie Witch
Cannon Skeleton Army Witch Fire Spirit Minions Valkyrie
Cannon Skeleton Army Witch Minions Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Fire Spirit Minions Cannon Valkyrie
Minions Fire Spirit Arrows Cannon Witch
Arrows Cannon Valkyrie
Cannon Witch Minions Skeleton Army
Skeleton Army Fire Spirit Cannon Valkyrie
Minions Valkyrie Skeleton Army Witch Arrows Cannon
Arrows Minions Witch
Cannon Skeleton Army Fire Spirit Minions Valkyrie Witch
Fire Spirit Valkyrie Skeleton Army Arrows Minions Cannon Witch
Skeleton Army Cannon
Skeleton Army Cannon
Arrows Minions Cannon Valkyrie Skeleton Army Witch
Fire Spirit Arrows Cannon Minions Valkyrie Skeleton Army Witch
Arrows Valkyrie Witch Fire Spirit Minions Cannon
Cannon
Valkyrie Skeleton Army Fire Spirit Arrows Minions Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Arrows Valkyrie
Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army
Cannon Valkyrie Skeleton Army Witch
Fire Spirit Arrows Minions Witch
Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army Witch
Witch Cannon Skeleton Army
Minions Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Cannon Valkyrie Witch
Cannon Valkyrie Skeleton Army Witch
Skeleton Army Witch Minions Valkyrie
Arrows Minions Valkyrie Cannon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Minions Witch
Fire Spirit Arrows Witch
Arrows Fire Spirit
Arrows
Fire Spirit Minions
Arrows Valkyrie
Fire Spirit Arrows
Fire Spirit
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Minions
Fire Spirit Arrows
Fire Spirit Arrows Valkyrie Witch
Minions
Arrows
Arrows
Arrows Fire Spirit Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Fire Spirit Arrows Witch
Minions Witch
Arrows
Arrows
Arrows
Fire Spirit Minions Skeleton Army Witch
Fire Spirit Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
Minions Witch
Witch
Witch

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