My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elite Barbarians Giant
Giant Snowball
Spear Goblins Minions Goblin Hut Witch
Zap
Spear Goblins Minions Goblin Hut Witch
Barbarian Barrel
Spear Goblins Elite Barbarians Goblin Hut Witch
The Log
Spear Goblins Elite Barbarians Goblin Hut Witch
Earthquake
Spear Goblins Goblin Hut Witch
Arrows
Spear Goblins Minions Goblin Hut Witch
Royal Delivery
Spear Goblins Minions Elite Barbarians Goblin Hut Witch
Fireball
Minions Elite Barbarians Goblin Hut Witch
Poison
Spear Goblins Minions Goblin Hut Witch
Lightning
Elite Barbarians Goblin Hut Witch
Rocket
Elite Barbarians Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Fireball Giant Goblin Hut Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Minions Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians Giant Goblin Hut
Arrows
Elite Barbarians Fireball Giant
Minions
Giant Elite Barbarians
Elite Barbarians
Arrows Spear Goblins Minions Fireball
Fireball
Arrows Elite Barbarians Giant
Giant
Arrows Minions Spear Goblins Fireball Goblin Hut Witch
Goblin Hut
Spear Goblins Giant
Witch
Giant

Defense Synergies 0 6

Spear Goblins
Arrows Minions Goblin Hut
Arrows
Spear Goblins Fireball Goblin Hut
Minions
Spear Goblins
Elite Barbarians
Fireball
Arrows Goblin Hut
Giant
Goblin Hut
Spear Goblins Arrows Fireball
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Goblin Hut
Elite Barbarians Minions Goblin Hut Witch
Goblin Hut Witch Minions Elite Barbarians
Elite Barbarians Goblin Hut Witch Minions
Arrows Elite Barbarians Fireball
Arrows Fireball Spear Goblins Minions
Minions Spear Goblins Arrows Fireball Goblin Hut Witch
Arrows Fireball
Witch Minions Elite Barbarians Goblin Hut
Elite Barbarians Spear Goblins
Minions Witch Spear Goblins Arrows Fireball Goblin Hut
Arrows Minions Spear Goblins Fireball Goblin Hut Witch
Goblin Hut Minions Elite Barbarians Fireball Witch
Fireball Arrows Minions Goblin Hut Witch
Elite Barbarians Goblin Hut
Elite Barbarians Fireball Goblin Hut
Arrows Minions Elite Barbarians Fireball Goblin Hut Witch
Arrows Fireball Spear Goblins Minions Elite Barbarians Goblin Hut Witch
Arrows Witch Spear Goblins Minions Fireball Goblin Hut
Elite Barbarians Goblin Hut
Spear Goblins Arrows Minions Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Fireball Goblin Hut Witch
Fireball Arrows Elite Barbarians
Spear Goblins Minions Elite Barbarians Goblin Hut Witch
Elite Barbarians Fireball
Elite Barbarians Goblin Hut Witch
Arrows Fireball Minions Goblin Hut Witch
Spear Goblins Minions Elite Barbarians Fireball Goblin Hut Witch
Elite Barbarians
Spear Goblins Minions Elite Barbarians Fireball Goblin Hut Witch
Witch Goblin Hut
Minions Elite Barbarians Goblin Hut Witch
Arrows Elite Barbarians Fireball
Elite Barbarians Fireball Witch
Fireball Witch
Elite Barbarians Goblin Hut Witch Spear Goblins Minions Fireball
Arrows Minions Elite Barbarians Fireball Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball
Fireball Arrows
Arrows Fireball Spear Goblins Minions Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Minions Elite Barbarians Fireball
Arrows Fireball
Fireball Arrows
Elite Barbarians Fireball Goblin Hut
Arrows Minions Fireball
Arrows Elite Barbarians Fireball Goblin Hut
Spear Goblins Arrows Fireball Goblin Hut Witch
Arrows Fireball Goblin Hut
Arrows Fireball
Minions
Arrows Fireball
Arrows Fireball Witch
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Elite Barbarians Arrows Fireball Witch
Minions Fireball Goblin Hut Witch
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Minions Fireball Goblin Hut Witch
Fireball Arrows Witch
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch

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