My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Graveyard
Giant Snowball
Goblin Gang Witch Graveyard
Zap
Goblin Gang Witch Graveyard
Barbarian Barrel
Goblin Gang Wizard Witch Executioner Electro Wizard Graveyard
The Log
Goblin Gang Witch Graveyard
Earthquake
Goblin Gang Witch Graveyard
Arrows
Goblin Gang Witch Graveyard
Royal Delivery
Goblin Gang Wizard Witch Executioner Electro Wizard Graveyard
Fireball
Goblin Gang Wizard Witch Executioner Electro Wizard
Poison
Goblin Gang Wizard Witch Executioner Electro Wizard Graveyard
Lightning
Wizard Witch Executioner Electro Wizard
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Electro Wizard Giant Wizard Witch Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Gang Electro Wizard Giant

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Graveyard
Goblin Gang
Giant
Giant
Arrows Graveyard Goblin Gang Wizard Witch Executioner Electro Wizard
Wizard
Giant
Witch
Giant Graveyard
Executioner
Giant
Electro Wizard
Graveyard Giant
Graveyard
Arrows Giant Electro Wizard Witch

Defense Synergies 0 3

Arrows
Goblin Gang
Electro Wizard
Giant
Wizard
Electro Wizard
Witch
Electro Wizard
Executioner
Electro Wizard
Goblin Gang Wizard Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Electro Wizard
Goblin Gang Witch Executioner Electro Wizard
Goblin Gang Witch Executioner Electro Wizard
Witch Goblin Gang Electro Wizard
Arrows
Arrows Goblin Gang Executioner Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard Witch Executioner
Arrows Electro Wizard
Witch Goblin Gang
Goblin Gang Electro Wizard
Goblin Gang Witch Executioner Electro Wizard Arrows Wizard
Arrows Executioner Goblin Gang Wizard Witch Electro Wizard
Goblin Gang Wizard Witch Electro Wizard
Wizard Executioner Arrows Goblin Gang Witch Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Wizard Arrows Goblin Gang Witch Executioner Electro Wizard
Arrows Goblin Gang Wizard Witch Executioner Electro Wizard
Arrows Wizard Witch Executioner Electro Wizard
Electro Wizard
Goblin Gang Wizard Arrows Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard Executioner
Goblin Gang Witch Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Witch Executioner
Arrows Wizard Executioner Goblin Gang Witch Electro Wizard
Goblin Gang Witch Electro Wizard
Electro Wizard Witch
Witch Goblin Gang
Witch
Arrows Electro Wizard
Goblin Gang Wizard Witch Executioner
Wizard Witch Executioner
Goblin Gang Witch Electro Wizard Executioner
Arrows Executioner Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Electro Wizard
Arrows
Arrows
Wizard Executioner Arrows
Arrows Wizard Executioner Witch
Arrows Wizard Witch Executioner
Arrows Wizard Executioner
Arrows Wizard
Goblin Gang Electro Wizard
Arrows Wizard Electro Wizard
Arrows Wizard Executioner
Executioner
Arrows
Arrows
Arrows Wizard Witch Executioner
Arrows Wizard Executioner
Arrows
Arrows Wizard Executioner Electro Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard Witch Executioner
Witch
Arrows Wizard Witch Executioner Electro Wizard
Arrows Wizard Witch
Arrows
Arrows Wizard Witch Executioner Electro Wizard
Electro Wizard Wizard Witch
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Goblin Gang Witch
Arrows Wizard Witch Executioner Electro Wizard
Arrows
Goblin Gang Wizard Executioner Electro Wizard
Arrows Wizard Executioner
Arrows
Executioner
Goblin Gang Witch Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Electro Wizard

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