My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Dark Prince P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Dark Prince
Giant Snowball
Goblin Gang Three Musketeers Lumberjack
Zap
Goblin Gang Three Musketeers Dark Prince
Barbarian Barrel
Goblin Gang Three Musketeers Dark Prince Electro Wizard Lumberjack
The Log
Goblin Gang Three Musketeers Dark Prince Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Three Musketeers Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Fireball
Goblin Gang Three Musketeers Electro Wizard Lumberjack
Poison
Goblin Gang Three Musketeers Electro Wizard
Lightning
Three Musketeers Dark Prince Electro Wizard Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Fireball Dark Prince Electro Wizard Lumberjack P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Gang Fireball Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Three Musketeers Mirror Dark Prince P.E.K.K.A
Fireball
Mirror Dark Prince Electro Wizard
Three Musketeers
Goblin Gang Mirror Dark Prince
Mirror
Fireball Goblin Gang Three Musketeers Lumberjack
Dark Prince
Goblin Gang Fireball Three Musketeers Electro Wizard Lumberjack
P.E.K.K.A
Electro Wizard Goblin Gang Lumberjack
Electro Wizard
P.E.K.K.A Fireball Dark Prince Lumberjack
Lumberjack
Mirror Dark Prince P.E.K.K.A Electro Wizard

Defense Synergies 1 13

Goblin Gang
Mirror Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Fireball
Mirror Dark Prince Electro Wizard Lumberjack
Three Musketeers
Mirror
Fireball Goblin Gang Electro Wizard Lumberjack
Dark Prince
Goblin Gang Fireball Electro Wizard
P.E.K.K.A
Goblin Gang Electro Wizard
Electro Wizard
Goblin Gang Fireball Mirror Dark Prince P.E.K.K.A Lumberjack
Lumberjack
Goblin Gang Fireball Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
P.E.K.K.A Lumberjack Goblin Gang Three Musketeers Dark Prince Electro Wizard
Goblin Gang Three Musketeers P.E.K.K.A Lumberjack Dark Prince Electro Wizard
Three Musketeers P.E.K.K.A Lumberjack Goblin Gang Dark Prince Electro Wizard
Fireball Dark Prince P.E.K.K.A Lumberjack
Goblin Gang Fireball Dark Prince Electro Wizard Lumberjack
Three Musketeers Electro Wizard Goblin Gang Fireball
Fireball P.E.K.K.A Electro Wizard
Three Musketeers P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Dark Prince Electro Wizard Lumberjack
Goblin Gang Electro Wizard Fireball Dark Prince Lumberjack
Three Musketeers Goblin Gang Fireball Electro Wizard
P.E.K.K.A Lumberjack Goblin Gang Fireball Three Musketeers Dark Prince Electro Wizard
Fireball Three Musketeers Goblin Gang Dark Prince P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Goblin Gang Three Musketeers Electro Wizard Lumberjack
Goblin Gang Fireball Three Musketeers P.E.K.K.A Electro Wizard Lumberjack
Three Musketeers Goblin Gang Fireball Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Fireball Goblin Gang Three Musketeers Dark Prince Electro Wizard Lumberjack
Fireball Dark Prince Electro Wizard Lumberjack
P.E.K.K.A Three Musketeers Electro Wizard Lumberjack
Goblin Gang Dark Prince Fireball P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Dark Prince Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Lumberjack Fireball Electro Wizard
P.E.K.K.A Goblin Gang Three Musketeers Dark Prince Lumberjack
Fireball Goblin Gang Three Musketeers Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Fireball Electro Wizard Lumberjack
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Electro Wizard Fireball Dark Prince
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Fireball Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Goblin Gang Fireball Three Musketeers Lumberjack
Fireball Three Musketeers
Goblin Gang Electro Wizard Fireball Three Musketeers Dark Prince P.E.K.K.A Lumberjack
Fireball Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball Dark Prince
Fireball Dark Prince
Fireball
Fireball
Fireball
Goblin Gang Fireball Three Musketeers Electro Wizard Lumberjack
Fireball Dark Prince Electro Wizard
Fireball
Fireball Three Musketeers
Fireball
Fireball
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers Dark Prince Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Dark Prince
Fireball Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Goblin Gang Fireball Dark Prince
Fireball Three Musketeers Electro Wizard
Fireball
Fireball Goblin Gang Three Musketeers Dark Prince Electro Wizard Lumberjack
Fireball
Fireball
Three Musketeers Dark Prince P.E.K.K.A
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince Electro Wizard

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