My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Baby Dragon Dark Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Baby Dragon Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Dark Prince Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Baby Dragon Inferno Dragon Lumberjack
Zap
Bats Skeleton Barrel Dark Prince Inferno Dragon
Barbarian Barrel
Knight Skeleton Barrel Dark Prince Lumberjack
The Log
Skeleton Barrel Dark Prince Lumberjack
Earthquake
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Knight Skeleton Barrel Baby Dragon Dark Prince Inferno Dragon Lumberjack
Fireball
Skeleton Barrel Baby Dragon Inferno Dragon Lumberjack
Poison
Bats Skeleton Barrel
Lightning
Knight Baby Dragon Dark Prince Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Baby Dragon Dark Prince Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Skeleton Barrel Baby Dragon Dark Prince Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Skeleton Barrel

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Zap Baby Dragon Dark Prince Inferno Dragon Lumberjack
Zap
Bats Knight Skeleton Barrel Baby Dragon Dark Prince Lumberjack
Knight
Bats Skeleton Barrel Baby Dragon Zap Lumberjack
Skeleton Barrel
Bats Knight Zap Dark Prince Inferno Dragon Lumberjack
Baby Dragon
Knight Bats Zap Dark Prince Inferno Dragon Lumberjack
Dark Prince
Bats Zap Skeleton Barrel Baby Dragon Lumberjack
Inferno Dragon
Bats Skeleton Barrel Baby Dragon
Lumberjack
Bats Zap Knight Skeleton Barrel Baby Dragon Dark Prince

Defense Synergies 1 16

Bats
Knight Zap Baby Dragon Dark Prince Inferno Dragon Lumberjack
Zap
Bats Knight Skeleton Barrel Baby Dragon Dark Prince Inferno Dragon Lumberjack
Knight
Bats Zap Baby Dragon Lumberjack
Skeleton Barrel
Zap
Baby Dragon
Bats Zap Knight Dark Prince Inferno Dragon Lumberjack
Dark Prince
Bats Zap Baby Dragon
Inferno Dragon
Bats Zap Baby Dragon
Lumberjack
Bats Zap Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Baby Dragon
Inferno Dragon Lumberjack Bats Zap Knight Dark Prince
Lumberjack Bats Knight Dark Prince Inferno Dragon
Inferno Dragon Lumberjack Bats Knight Dark Prince
Dark Prince Lumberjack
Bats Zap Baby Dragon Dark Prince Lumberjack
Bats Inferno Dragon Zap Baby Dragon
Zap Skeleton Barrel Baby Dragon
Inferno Dragon Lumberjack
Knight Dark Prince Lumberjack
Bats Zap Knight Baby Dragon Dark Prince Lumberjack
Inferno Dragon Bats Zap Baby Dragon
Lumberjack Bats Zap Knight Dark Prince
Bats Zap Baby Dragon Dark Prince Lumberjack
Inferno Dragon Knight Lumberjack
Zap Inferno Dragon Lumberjack
Bats Knight Dark Prince Lumberjack
Bats Zap Knight Baby Dragon Dark Prince Lumberjack
Zap Baby Dragon Bats Knight Dark Prince Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Dark Prince Bats Knight Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Dark Prince
Zap Knight Skeleton Barrel Baby Dragon Inferno Dragon Lumberjack
Lumberjack Bats Zap Knight Dark Prince
Dark Prince Lumberjack Bats Zap Knight
Knight Dark Prince Inferno Dragon Lumberjack
Bats Zap Skeleton Barrel Baby Dragon
Dark Prince Bats Knight Lumberjack
Knight Dark Prince Inferno Dragon Lumberjack
Zap Bats Knight Baby Dragon Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Knight Dark Prince Lumberjack
Zap Dark Prince
Dark Prince Knight Lumberjack
Baby Dragon
Bats Zap Knight Baby Dragon Dark Prince Inferno Dragon Lumberjack
Bats Zap Baby Dragon Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Baby Dragon
Zap Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Knight Skeleton Barrel Dark Prince
Zap Baby Dragon Dark Prince
Bats Zap Skeleton Barrel Baby Dragon
Baby Dragon
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel
Bats Lumberjack
Zap Knight Skeleton Barrel Dark Prince
Zap Baby Dragon
Knight Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Bats
Zap Skeleton Barrel Baby Dragon Dark Prince
Zap Skeleton Barrel Baby Dragon
Baby Dragon
Zap Skeleton Barrel Baby Dragon
Zap Baby Dragon Dark Prince
Inferno Dragon
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Bats Zap Baby Dragon
Zap Bats Skeleton Barrel
Zap
Zap
Zap Skeleton Barrel Bats Dark Prince
Zap Baby Dragon
Knight Baby Dragon Dark Prince Lumberjack
Zap Skeleton Barrel Baby Dragon
Zap
Dark Prince
Zap Bats Baby Dragon
Bats Zap
Zap Skeleton Barrel Baby Dragon Dark Prince

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