My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minion Horde Royal Giant Giant Skeleton
Giant Snowball
Bomber Bats Minion Horde
Zap
Bomber Bats Minion Horde Royal Giant
Barbarian Barrel
Bomber Giant Skeleton
The Log
Bomber Royal Giant Giant Skeleton
Earthquake
Bomber
Arrows
Bomber Bats Minion Horde
Royal Delivery
Bomber Bats Minion Horde Giant Skeleton
Fireball
Bomber Minion Horde
Poison
Bomber Bats Minion Horde
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap The Log Tornado Minion Horde Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap The Log

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Zap Giant Skeleton
Bats
Royal Giant Giant Skeleton Bomber Zap
Zap
Tornado Bomber Bats Minion Horde Royal Giant Giant Skeleton The Log
Minion Horde
Zap Royal Giant Giant Skeleton
Royal Giant
Bomber Bats Zap Minion Horde Tornado Giant Skeleton The Log
Tornado
Zap Royal Giant Giant Skeleton The Log
Giant Skeleton
Bats Bomber Zap Minion Horde Royal Giant Tornado The Log
The Log
Zap Royal Giant Tornado Giant Skeleton

Defense Synergies 0 16

Bomber
Bats Zap Tornado The Log
Bats
Bomber Zap Giant Skeleton The Log
Zap
Bomber Bats Minion Horde Tornado Giant Skeleton The Log
Minion Horde
Zap Tornado The Log
Royal Giant
Tornado
Bomber Zap Minion Horde Giant Skeleton The Log
Giant Skeleton
Bats Zap Tornado The Log
The Log
Bomber Bats Zap Minion Horde Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde The Log
Minion Horde Bomber Bats Zap The Log
Minion Horde Tornado Bomber Bats Giant Skeleton
Minion Horde Bomber Bats
Bomber Tornado Giant Skeleton The Log
Tornado The Log Bomber Bats Zap
Bats Minion Horde Tornado Zap
Zap Giant Skeleton The Log
Minion Horde Tornado
Tornado Bomber Minion Horde Giant Skeleton
Bats Minion Horde Bomber Zap Tornado Giant Skeleton The Log
Minion Horde Bats Zap Tornado
Minion Horde Bomber Bats Zap Giant Skeleton The Log
Bomber Bats Zap Minion Horde Tornado The Log
Minion Horde
Minion Horde Tornado Zap The Log
Minion Horde Bomber Bats Tornado
Bomber Bats Zap Minion Horde Tornado The Log
Zap Tornado The Log Bomber Bats Giant Skeleton
Tornado
Bomber Bats Minion Horde Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton
Bomber Zap The Log
Giant Skeleton Bats Zap Minion Horde The Log
Giant Skeleton Bats Zap Minion Horde Tornado The Log
Giant Skeleton Minion Horde
Bats Zap Minion Horde Tornado
Bats Minion Horde Giant Skeleton
Giant Skeleton Minion Horde
Zap Minion Horde Giant Skeleton Bats Tornado The Log
Minion Horde
Bats Minion Horde Giant Skeleton
Zap Tornado Giant Skeleton The Log
Giant Skeleton Minion Horde
Bomber Minion Horde
Bomber Bats Zap Minion Horde Tornado Giant Skeleton The Log
Bats Bomber Zap Minion Horde Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton The Log
Zap Tornado The Log
Minion Horde Giant Skeleton The Log
Giant Skeleton The Log
Bomber Zap Minion Horde The Log
Bats Zap Minion Horde Tornado
Bomber Minion Horde Tornado The Log
The Log Zap Tornado
The Log Zap Tornado
Bats Minion Horde Tornado
Zap Minion Horde Tornado The Log
Zap Tornado
The Log
Minion Horde
Zap The Log
Bomber Zap Minion Horde The Log
Minion Horde The Log
Tornado
Bomber Bats Minion Horde
Bomber Zap The Log
Bomber Zap Tornado The Log
Minion Horde Giant Skeleton The Log
Tornado
Tornado The Log
Zap Minion Horde The Log
Zap Tornado The Log Bomber
Minion Horde
The Log Zap Tornado
Zap Tornado The Log
Zap Tornado The Log
Bats Zap Minion Horde Tornado
Zap Bats Minion Horde
Minion Horde
Bomber Zap Minion Horde The Log
Zap Minion Horde
Minion Horde Giant Skeleton
The Log
Zap Minion Horde Bats
Zap Tornado
The Log
Minion Horde
The Log Bomber Zap
Zap Tornado Giant Skeleton
Minion Horde
Zap Bats Minion Horde Tornado Giant Skeleton The Log
Bats Zap Tornado
Zap Tornado Giant Skeleton The Log

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