My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Princess Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel
Giant Snowball
Bats Goblin Barrel Princess
Zap
Bats Goblin Barrel Princess
Barbarian Barrel
Elite Barbarians Goblin Barrel Princess Royal Ghost Electro Wizard
The Log
Elite Barbarians Goblin Barrel Princess
Earthquake
Elixir Collector Goblin Barrel
Arrows
Bats Goblin Barrel Princess
Royal Delivery
Bats Elite Barbarians Goblin Barrel Princess Royal Ghost Electro Wizard
Fireball
Elite Barbarians Elixir Collector Goblin Barrel Princess Electro Wizard
Poison
Bats Elixir Collector Princess Electro Wizard
Lightning
Elite Barbarians Elixir Collector Electro Wizard
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Princess Royal Ghost Electro Wizard Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Princess

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Goblin Barrel
Elite Barbarians
Bats The Log Royal Ghost
Elixir Collector
Goblin Barrel
Bats Princess Royal Ghost
The Log
Elite Barbarians Princess
Princess
Goblin Barrel The Log Royal Ghost
Royal Ghost
Elite Barbarians Goblin Barrel Princess Electro Wizard
Electro Wizard
Royal Ghost

Defense Synergies 0 8

Bats
The Log Electro Wizard
Elite Barbarians
The Log
Elixir Collector
Goblin Barrel
The Log
Bats Elite Barbarians Princess Royal Ghost Electro Wizard
Princess
The Log Royal Ghost
Royal Ghost
The Log Princess Electro Wizard
Electro Wizard
Bats The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Bats The Log Electro Wizard
Bats Elite Barbarians Electro Wizard
Elite Barbarians Bats Electro Wizard
Elite Barbarians The Log Princess
The Log Bats Royal Ghost Electro Wizard
Bats Electro Wizard Princess
The Log Electro Wizard
Elite Barbarians Princess
Elite Barbarians Royal Ghost Electro Wizard
Bats Electro Wizard The Log Princess Royal Ghost
Bats Princess Electro Wizard
Bats Elite Barbarians The Log Electro Wizard
Bats The Log Princess Royal Ghost Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians The Log Electro Wizard
Bats Elite Barbarians Electro Wizard
Bats Elite Barbarians The Log Royal Ghost Electro Wizard
The Log Bats Princess Royal Ghost Electro Wizard
Elite Barbarians Electro Wizard
Royal Ghost Bats Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Royal Ghost Electro Wizard
Electro Wizard Elite Barbarians The Log Royal Ghost
Bats Elite Barbarians The Log Electro Wizard
Bats Elite Barbarians The Log Electro Wizard
Elite Barbarians
Bats Princess Electro Wizard
Bats Elite Barbarians Electro Wizard
Elite Barbarians
Electro Wizard Bats Elite Barbarians The Log
Bats Elite Barbarians
Elite Barbarians The Log Electro Wizard
Elite Barbarians
Princess
Elite Barbarians Electro Wizard Bats The Log
Bats Elite Barbarians The Log Princess Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Royal Ghost
The Log Princess Royal Ghost Electro Wizard
The Log
The Log
The Log
Bats Princess
The Log Princess
The Log Princess
The Log
Bats Elite Barbarians Electro Wizard
The Log Princess Electro Wizard
Princess
Elite Barbarians The Log Princess
Princess
Princess Elite Barbarians The Log
The Log Princess
The Log Princess
Bats
The Log Princess Electro Wizard
The Log Princess
The Log
Princess
The Log
The Log
The Log Princess
The Log Princess Royal Ghost Electro Wizard
The Log Princess
The Log
Elite Barbarians Bats Princess Electro Wizard
Electro Wizard Bats
Elite Barbarians
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Bats Princess
Princess Electro Wizard
The Log
Princess Electro Wizard
The Log Princess
Elite Barbarians
Bats Elite Barbarians The Log Princess Electro Wizard
Bats Princess Electro Wizard
The Log Princess Royal Ghost Electro Wizard

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