My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Hog Rider
Zap
Mortar Minion Horde
Barbarian Barrel
Mortar Barbarians Wizard Ice Wizard
The Log
Barbarians Hog Rider
Earthquake
Mortar Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Hog Rider Wizard Ice Wizard
Fireball
Mortar Barbarians Minion Horde Hog Rider Wizard Ice Wizard
Poison
Mortar Barbarians Minion Horde Wizard Ice Wizard
Lightning
Mortar Wizard Ice Wizard
Rocket
Mortar Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Mortar Hog Rider Barbarians Minion Horde Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Mortar Hog Rider

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Hog Rider Rocket The Log
Barbarians
Hog Rider
Minion Horde
Hog Rider
Hog Rider
The Log Mortar Barbarians Minion Horde Wizard Rocket
Wizard
Hog Rider
Rocket
Mortar Hog Rider
The Log
Hog Rider Mortar
Ice Wizard

Defense Synergies 0 10

Mortar
Wizard The Log Ice Wizard
Barbarians
Minion Horde
Minion Horde
Barbarians The Log Ice Wizard
Hog Rider
Wizard
Mortar The Log Ice Wizard
Rocket
The Log
The Log
Mortar Minion Horde Wizard Rocket Ice Wizard
Ice Wizard
Mortar Minion Horde Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Minion Horde Wizard The Log
Barbarians Minion Horde Mortar The Log Ice Wizard
Mortar Barbarians Minion Horde Rocket Ice Wizard
Barbarians Minion Horde Mortar Ice Wizard
Barbarians Rocket The Log
The Log Ice Wizard
Minion Horde Rocket Mortar Wizard Ice Wizard
Rocket Barbarians The Log
Barbarians Minion Horde Mortar Ice Wizard
Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Ice Wizard Wizard The Log
Minion Horde Wizard Ice Wizard
Mortar Barbarians Minion Horde Wizard Rocket The Log Ice Wizard
Wizard Rocket Mortar Barbarians Minion Horde The Log
Barbarians Mortar Minion Horde
Barbarians Minion Horde Rocket Mortar The Log
Barbarians Minion Horde Wizard Mortar
Mortar Barbarians Minion Horde Wizard The Log Ice Wizard
Mortar Wizard The Log Barbarians Ice Wizard
Barbarians Mortar
Wizard Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Mortar Wizard Rocket The Log
Barbarians Minion Horde Rocket The Log
Rocket Barbarians Minion Horde The Log
Barbarians Minion Horde
Wizard Rocket Minion Horde Ice Wizard
Rocket Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde
Minion Horde Rocket Mortar Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde
Rocket Barbarians The Log
Barbarians Rocket Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Mortar Minion Horde Rocket The Log
Barbarians Minion Horde Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Rocket The Log
Mortar The Log Ice Wizard
Rocket Minion Horde The Log
Barbarians Rocket The Log
Wizard Rocket Mortar Minion Horde The Log
Wizard Minion Horde Rocket Ice Wizard
Mortar Minion Horde Wizard The Log
The Log Wizard Ice Wizard
The Log Mortar Wizard
Rocket Minion Horde
Rocket Mortar Minion Horde Wizard The Log
Wizard Rocket
Rocket Mortar The Log
Mortar Minion Horde Rocket
Mortar The Log
Rocket Mortar Minion Horde Wizard The Log
Mortar Minion Horde Wizard Rocket The Log
Mortar Rocket
Minion Horde Rocket
Rocket Mortar Wizard The Log
Rocket Mortar Wizard The Log
Rocket Minion Horde The Log
Rocket Wizard
Rocket The Log
Rocket Mortar Barbarians Minion Horde The Log
The Log Mortar Wizard Ice Wizard
Minion Horde
Mortar The Log Wizard Ice Wizard
Mortar Wizard The Log
Rocket Mortar The Log
Minion Horde Wizard Ice Wizard
Rocket Minion Horde Wizard
Minion Horde
Mortar Minion Horde Wizard Rocket The Log
Rocket Minion Horde
Minion Horde
Rocket Wizard The Log
Minion Horde Barbarians Rocket
Rocket Wizard Ice Wizard
The Log
Minion Horde Wizard Rocket
The Log Mortar Wizard
Rocket
Minion Horde
Minion Horde Rocket The Log
Rocket
Mortar Rocket The Log

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