My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Ice Wizard
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Ice Wizard
Fireball
Archers Hog Rider Ice Wizard
Poison
Archers Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tornado Ice Wizard Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Tornado

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Archers Mini P.E.K.K.A The Log Ice Wizard
Archers
Zap Mini P.E.K.K.A Hog Rider
Fireball
Zap Hog Rider Tornado The Log
Mini P.E.K.K.A
Zap Archers Hog Rider Tornado The Log Ice Wizard
Hog Rider
Zap Fireball The Log Archers Mini P.E.K.K.A Tornado
Tornado
Zap Fireball Mini P.E.K.K.A Hog Rider The Log Ice Wizard
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A Tornado
Ice Wizard
Zap Mini P.E.K.K.A Tornado

Defense Synergies 6 14

Zap
Fireball Mini P.E.K.K.A Archers Tornado The Log Ice Wizard
Archers
Zap Mini P.E.K.K.A Tornado The Log Ice Wizard
Fireball
Zap Tornado The Log Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap The Log Archers Fireball Tornado Ice Wizard
Hog Rider
Tornado
Fireball Ice Wizard Zap Archers Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Zap Archers Tornado Ice Wizard
Ice Wizard
Tornado Zap Archers Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Mini P.E.K.K.A Zap The Log Ice Wizard
Mini P.E.K.K.A Tornado Archers Ice Wizard
Mini P.E.K.K.A Ice Wizard
Fireball Mini P.E.K.K.A Tornado The Log
Fireball Tornado The Log Zap Archers Ice Wizard
Tornado Zap Archers Fireball Ice Wizard
Zap Fireball The Log
Mini P.E.K.K.A Tornado Ice Wizard
Tornado Archers Mini P.E.K.K.A Ice Wizard
Archers Ice Wizard Zap Fireball Tornado The Log
Zap Archers Fireball Tornado Ice Wizard
Mini P.E.K.K.A Zap Fireball The Log Ice Wizard
Fireball Zap Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Tornado
Fireball Zap Archers Tornado The Log Ice Wizard
Zap Tornado The Log Archers Fireball Ice Wizard
Mini P.E.K.K.A Tornado
Archers Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Fireball Tornado The Log
Mini P.E.K.K.A
Fireball Zap Archers Tornado Ice Wizard
Mini P.E.K.K.A Archers Fireball Ice Wizard
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Zap Fireball Tornado The Log
Mini P.E.K.K.A Fireball
Archers Fireball
Zap Archers Fireball Mini P.E.K.K.A Tornado The Log
Zap Archers Fireball Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Tornado Ice Wizard
Archers Tornado The Log
Fireball The Log Zap Tornado Ice Wizard
Fireball The Log Zap Tornado
Fireball Mini P.E.K.K.A Tornado
Zap Fireball Tornado The Log
Fireball Zap Archers Tornado
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball Tornado
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A The Log
Zap Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Ice Wizard
Fireball The Log Zap Tornado Ice Wizard
Fireball Zap Tornado The Log
Fireball Zap Tornado The Log
Zap Archers Fireball Tornado Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Archers Fireball
Fireball Zap Archers Tornado Ice Wizard
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball Tornado
Zap Fireball Tornado The Log
Zap Fireball Tornado
Zap Fireball Tornado The Log

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