My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Sparky
Giant Snowball
Archers Minions
Zap
Archers Minions Sparky
Barbarian Barrel
Archers Electro Wizard Sparky
The Log
Archers Mini P.E.K.K.A Sparky
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Electro Wizard Sparky
Fireball
Archers Minions Electro Wizard Sparky
Poison
Archers Minions Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Mini P.E.K.K.A Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Electro Wizard Sparky Archers Minions Mini P.E.K.K.A
Archers
Zap Arrows Mini P.E.K.K.A Giant
Arrows
Zap Giant Sparky Archers Mini P.E.K.K.A
Minions
Giant Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Giant Sparky Zap Archers Arrows Minions Electro Wizard
Giant
Zap Arrows Minions Mini P.E.K.K.A Sparky Archers Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Giant Sparky
Sparky
Zap Arrows Mini P.E.K.K.A Giant Minions Electro Wizard

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Electro Wizard Archers Arrows Minions Sparky
Archers
Zap Minions Mini P.E.K.K.A Electro Wizard
Arrows
Zap Mini P.E.K.K.A Sparky
Minions
Zap Archers Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Archers Arrows
Giant
Electro Wizard
Zap Mini P.E.K.K.A Archers Minions
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard Sparky
Mini P.E.K.K.A Sparky Zap Minions Electro Wizard
Mini P.E.K.K.A Sparky Archers Minions Electro Wizard
Mini P.E.K.K.A Sparky Minions Electro Wizard
Arrows Mini P.E.K.K.A Sparky
Arrows Zap Archers Minions Electro Wizard
Minions Electro Wizard Zap Archers Arrows
Zap Arrows Electro Wizard Sparky
Mini P.E.K.K.A Sparky Minions
Archers Mini P.E.K.K.A Electro Wizard Sparky
Archers Minions Electro Wizard Zap Arrows
Arrows Minions Zap Archers Electro Wizard
Mini P.E.K.K.A Sparky Zap Minions Electro Wizard
Sparky Zap Arrows Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard Sparky
Sparky Arrows Minions Mini P.E.K.K.A Electro Wizard
Arrows Zap Archers Minions Electro Wizard
Zap Arrows Archers Minions Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Archers Arrows Minions Mini P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Electro Wizard Sparky
Electro Wizard Zap Archers Arrows Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Zap Electro Wizard Sparky
Mini P.E.K.K.A Sparky
Arrows Zap Archers Minions Electro Wizard
Mini P.E.K.K.A Sparky Archers Minions Electro Wizard
Mini P.E.K.K.A Sparky
Zap Electro Wizard Minions Mini P.E.K.K.A Sparky
Sparky
Minions Mini P.E.K.K.A Sparky
Zap Arrows Electro Wizard
Mini P.E.K.K.A Sparky
Archers Sparky
Electro Wizard Sparky Zap Archers Minions Mini P.E.K.K.A
Arrows Minions Zap Archers Mini P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Electro Wizard
Arrows Sparky
Arrows Sparky
Zap Arrows Sparky
Arrows Zap Minions
Archers Arrows Sparky
Arrows Zap
Arrows Zap
Minions Mini P.E.K.K.A Electro Wizard Sparky
Zap Arrows Electro Wizard Sparky
Zap Archers Arrows
Sparky
Arrows Minions
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Mini P.E.K.K.A Sparky
Zap Archers Arrows Mini P.E.K.K.A Electro Wizard Sparky
Zap Arrows
Minions Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Sparky
Arrows Zap Electro Wizard Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap Archers Arrows Electro Wizard Sparky
Zap Electro Wizard Minions
Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Zap Electro Wizard Archers Minions
Zap Archers Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard Sparky
Arrows Zap
Zap Arrows Sparky
Sparky
Zap Minions Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky

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