My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Three Musketeers Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Three Musketeers Bandit
Giant Snowball
Archers Goblin Gang Three Musketeers
Zap
Archers Goblin Gang Three Musketeers Bandit
Barbarian Barrel
Archers Goblin Gang Three Musketeers Bandit
The Log
Archers Goblin Gang Three Musketeers Bandit
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Three Musketeers Bandit
Fireball
Archers Goblin Gang Three Musketeers Bandit
Poison
Archers Goblin Gang Three Musketeers
Lightning
Three Musketeers Bandit
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Tornado Bandit Fireball Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Tornado Archers Three Musketeers Bandit
Archers
Zap Giant Bandit
Goblin Gang
Giant Three Musketeers Bandit
Fireball
Zap Tornado Giant
Giant
Zap Archers Goblin Gang Fireball Three Musketeers Tornado Bandit
Three Musketeers
Zap Goblin Gang Giant Tornado Bandit
Tornado
Zap Fireball Giant Three Musketeers
Bandit
Zap Archers Goblin Gang Giant Three Musketeers

Defense Synergies 2 12

Zap
Fireball Archers Goblin Gang Three Musketeers Tornado Bandit
Archers
Zap Goblin Gang Tornado Bandit
Goblin Gang
Zap Archers Bandit
Fireball
Zap Tornado Bandit
Giant
Three Musketeers
Zap Tornado Bandit
Tornado
Fireball Zap Archers Three Musketeers
Bandit
Zap Archers Goblin Gang Fireball Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Zap Goblin Gang Three Musketeers Bandit
Goblin Gang Three Musketeers Tornado Archers Bandit
Three Musketeers Goblin Gang Bandit
Fireball Tornado
Goblin Gang Fireball Tornado Zap Archers Bandit
Three Musketeers Tornado Zap Archers Goblin Gang Fireball
Zap Fireball Bandit
Three Musketeers Goblin Gang Tornado
Goblin Gang Tornado Archers Bandit
Archers Goblin Gang Zap Fireball Tornado Bandit
Three Musketeers Zap Archers Goblin Gang Fireball Tornado
Zap Goblin Gang Fireball Three Musketeers Bandit
Fireball Three Musketeers Zap Goblin Gang Tornado
Goblin Gang Three Musketeers Bandit
Tornado Zap Goblin Gang Fireball Three Musketeers Bandit
Three Musketeers Goblin Gang Fireball Tornado
Fireball Zap Archers Goblin Gang Three Musketeers Tornado Bandit
Zap Tornado Archers Fireball Bandit
Three Musketeers Tornado
Goblin Gang Archers Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Fireball Bandit
Fireball Bandit Zap Archers Goblin Gang
Goblin Gang Bandit Zap
Goblin Gang Zap Fireball Tornado Bandit
Goblin Gang Three Musketeers Bandit
Fireball Zap Archers Goblin Gang Three Musketeers Tornado
Goblin Gang Archers Fireball Bandit
Zap Fireball Tornado Bandit
Goblin Gang Three Musketeers
Zap Fireball Tornado
Goblin Gang Fireball Three Musketeers Bandit
Archers Fireball Three Musketeers
Goblin Gang Zap Archers Fireball Three Musketeers Tornado
Zap Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Tornado Bandit
Fireball Bandit
Fireball
Fireball Zap
Fireball Zap Tornado
Archers Tornado
Fireball Zap Tornado
Fireball Zap Tornado Bandit
Goblin Gang Fireball Three Musketeers Tornado
Zap Fireball Tornado Bandit
Fireball Zap Archers Tornado
Fireball Three Musketeers Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Three Musketeers Bandit
Fireball Three Musketeers Bandit
Fireball Three Musketeers Tornado
Zap Archers Fireball Three Musketeers Bandit
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball
Fireball Zap Tornado Bandit
Fireball Zap Tornado Bandit
Fireball Zap Tornado Bandit
Zap Archers Fireball Tornado
Zap Fireball
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Bandit
Fireball Zap Archers Three Musketeers Tornado
Fireball
Fireball Goblin Gang Three Musketeers
Zap Fireball
Zap Fireball Tornado
Three Musketeers
Zap Goblin Gang Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Bandit

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