My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer Lumberjack Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Cannon Barbarians Hog Rider Goblin Hut
Zap
Fire Spirit Archers Cannon Goblin Hut
Barbarian Barrel
Fire Spirit Archers Cannon Barbarians Goblin Hut
The Log
Fire Spirit Archers Cannon Barbarians Hog Rider Goblin Hut
Earthquake
Archers Cannon Barbarians Hog Rider Goblin Hut
Arrows
Fire Spirit Archers Goblin Hut
Royal Delivery
Fire Spirit Archers Barbarians Hog Rider Goblin Hut
Fireball
Archers Cannon Barbarians Hog Rider Goblin Hut
Poison
Archers Cannon Barbarians Goblin Hut
Lightning
Cannon Goblin Hut
Rocket
Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Cannon Fireball Hog Rider Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Cannon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Archers Goblin Hut
Archers
Zap Hog Rider Goblin Hut
Cannon
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Fire Spirit Zap Fireball Archers Barbarians Goblin Hut
Goblin Hut
Zap Archers Hog Rider

Defense Synergies 2 8

Fire Spirit
Zap
Zap
Cannon Fireball Fire Spirit Archers Barbarians Goblin Hut
Archers
Zap Cannon Goblin Hut
Cannon
Zap Archers Fireball
Barbarians
Zap
Fireball
Zap Cannon Goblin Hut
Hog Rider
Goblin Hut
Zap Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Goblin Hut
Barbarians Zap Cannon Goblin Hut
Cannon Barbarians Goblin Hut Fire Spirit Archers
Cannon Barbarians Goblin Hut
Barbarians Fireball
Fireball Fire Spirit Zap Archers Cannon
Fire Spirit Zap Archers Cannon Fireball Goblin Hut
Zap Cannon Barbarians Fireball
Cannon Barbarians Goblin Hut
Fire Spirit Archers Cannon Barbarians
Archers Barbarians Zap Cannon Fireball Goblin Hut
Zap Archers Fireball Goblin Hut
Cannon Barbarians Goblin Hut Fire Spirit Zap Fireball
Fire Spirit Fireball Zap Cannon Barbarians Goblin Hut
Barbarians Cannon Goblin Hut
Barbarians Zap Cannon Fireball Goblin Hut
Barbarians Cannon Fireball Goblin Hut
Fire Spirit Cannon Fireball Zap Archers Barbarians Goblin Hut
Zap Fire Spirit Archers Cannon Barbarians Fireball Goblin Hut
Barbarians Cannon Goblin Hut
Fire Spirit Archers Cannon Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball Goblin Hut
Fireball Zap Archers
Barbarians Zap Goblin Hut
Zap Barbarians Fireball
Barbarians Cannon Goblin Hut
Fire Spirit Fireball Zap Archers Goblin Hut
Archers Barbarians Fireball Goblin Hut
Barbarians
Zap Barbarians Fireball Goblin Hut
Cannon Barbarians Goblin Hut
Barbarians Goblin Hut
Zap Barbarians Fireball
Barbarians Cannon Fireball
Archers Cannon Barbarians Fireball
Barbarians Goblin Hut Zap Archers Fireball
Zap Archers Cannon Barbarians Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Hut
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit Archers
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball
Zap Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut
Zap Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Fire Spirit Zap Archers Fireball
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Archers Fireball
Zap Fireball Goblin Hut
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Archers Barbarians Fireball Goblin Hut
Fireball Fire Spirit Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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