My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

The Log Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minion Horde Giant Skeleton Miner
Giant Snowball
Spear Goblins Bats Minion Horde Miner
Zap
Spear Goblins Bats Minion Horde
Barbarian Barrel
Spear Goblins Wizard Giant Skeleton
The Log
Spear Goblins Giant Skeleton
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Minion Horde
Royal Delivery
Spear Goblins Bats Minion Horde Wizard Giant Skeleton Miner
Fireball
Minion Horde Wizard
Poison
Spear Goblins Bats Minion Horde Wizard
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Giant Skeleton Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Miner Minion Horde Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Miner

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Giant Skeleton Mega Knight
Bats
Giant Skeleton Miner Mega Knight Zap
Zap
Miner Spear Goblins Bats Minion Horde Giant Skeleton Mega Knight
Minion Horde
Miner Mega Knight Zap Giant Skeleton
Wizard
Giant Skeleton Miner Mega Knight
Giant Skeleton
Bats Spear Goblins Zap Minion Horde Wizard Miner
Miner
Spear Goblins Bats Zap Minion Horde Wizard Giant Skeleton Mega Knight
Mega Knight
Bats Minion Horde Spear Goblins Zap Wizard Miner

Defense Synergies 1 13

Spear Goblins
Bats Zap Giant Skeleton Mega Knight
Bats
Spear Goblins Zap Giant Skeleton Mega Knight
Zap
Mega Knight Spear Goblins Bats Minion Horde Giant Skeleton Miner
Minion Horde
Zap
Wizard
Giant Skeleton Mega Knight
Giant Skeleton
Spear Goblins Bats Zap Wizard
Miner
Zap Mega Knight
Mega Knight
Zap Spear Goblins Bats Wizard Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Wizard
Minion Horde Bats Zap Mega Knight
Minion Horde Mega Knight Bats Giant Skeleton
Minion Horde Bats Mega Knight
Giant Skeleton Mega Knight
Spear Goblins Bats Zap Mega Knight
Bats Minion Horde Spear Goblins Zap Wizard
Zap Giant Skeleton Mega Knight
Minion Horde
Spear Goblins Minion Horde Giant Skeleton Miner Mega Knight
Bats Minion Horde Spear Goblins Zap Wizard Giant Skeleton Mega Knight
Minion Horde Spear Goblins Bats Zap Wizard
Minion Horde Mega Knight Bats Zap Wizard Giant Skeleton
Wizard Mega Knight Bats Zap Minion Horde
Minion Horde Mega Knight
Minion Horde Zap Mega Knight
Minion Horde Wizard Mega Knight Bats
Mega Knight Spear Goblins Bats Zap Minion Horde Wizard
Zap Wizard Spear Goblins Bats Giant Skeleton Mega Knight
Wizard Mega Knight Spear Goblins Bats Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Giant Skeleton
Zap Wizard Miner Mega Knight
Giant Skeleton Mega Knight Spear Goblins Bats Zap Minion Horde
Giant Skeleton Mega Knight Bats Zap Minion Horde
Giant Skeleton Minion Horde Mega Knight
Wizard Bats Zap Minion Horde
Spear Goblins Bats Minion Horde Giant Skeleton
Giant Skeleton Mega Knight Minion Horde
Zap Minion Horde Giant Skeleton Mega Knight Spear Goblins Bats
Minion Horde
Mega Knight Bats Minion Horde Giant Skeleton
Mega Knight Zap Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Wizard
Wizard Minion Horde Mega Knight
Spear Goblins Bats Zap Minion Horde Giant Skeleton
Bats Mega Knight Zap Minion Horde Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap Miner
Minion Horde Giant Skeleton Miner
Giant Skeleton
Wizard Zap Minion Horde Mega Knight
Wizard Spear Goblins Bats Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Miner Zap Wizard
Bats Minion Horde
Miner Zap Minion Horde Wizard
Zap Wizard
Miner
Minion Horde
Zap
Spear Goblins Zap Minion Horde Wizard
Minion Horde Wizard Mega Knight
Bats Minion Horde
Zap Wizard Mega Knight
Zap Wizard Miner Mega Knight
Minion Horde Giant Skeleton Mega Knight
Wizard
Zap Minion Horde
Zap Wizard Mega Knight
Minion Horde
Miner Zap Wizard
Zap Wizard Miner Mega Knight
Miner Zap
Bats Zap Minion Horde Wizard
Zap Bats Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Miner Mega Knight
Zap Minion Horde
Minion Horde Giant Skeleton Mega Knight
Wizard
Zap Minion Horde Spear Goblins Bats
Zap Wizard
Miner Minion Horde Wizard Mega Knight
Zap Wizard
Zap Giant Skeleton
Minion Horde Mega Knight
Zap Bats Minion Horde Giant Skeleton
Bats Zap
Zap Giant Skeleton Miner Mega Knight

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