My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

The Log Royal Ghost Electro Wizard Magic Archer Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Princess Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Princess
Zap
Fire Spirit Archers Princess
Barbarian Barrel
Fire Spirit Archers Wizard Princess Royal Ghost Electro Wizard
The Log
Fire Spirit Archers Princess
Earthquake
Archers
Arrows
Fire Spirit Archers Princess
Royal Delivery
Fire Spirit Archers Wizard Princess Royal Ghost Electro Wizard
Fireball
Archers Wizard Princess Electro Wizard
Poison
Archers Wizard Princess Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Princess Royal Ghost Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Princess

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap
Zap
Electro Wizard Fire Spirit Archers Princess Royal Ghost Mega Knight
Archers
Zap Royal Ghost Mega Knight
Wizard
Royal Ghost Mega Knight
Princess
Zap Royal Ghost Mega Knight
Royal Ghost
Zap Archers Wizard Princess Electro Wizard Mega Knight
Electro Wizard
Zap Royal Ghost Mega Knight
Mega Knight
Zap Archers Wizard Princess Royal Ghost Electro Wizard

Defense Synergies 2 15

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Mega Knight Fire Spirit Archers Princess Royal Ghost
Archers
Zap Electro Wizard Mega Knight
Wizard
Royal Ghost Electro Wizard Mega Knight
Princess
Zap Royal Ghost Mega Knight
Royal Ghost
Zap Wizard Princess Electro Wizard Mega Knight
Electro Wizard
Zap Fire Spirit Archers Wizard Royal Ghost Mega Knight
Mega Knight
Zap Archers Wizard Princess Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Zap Electro Wizard Mega Knight
Mega Knight Fire Spirit Archers Electro Wizard
Electro Wizard Mega Knight
Princess Mega Knight
Fire Spirit Zap Archers Royal Ghost Electro Wizard Mega Knight
Electro Wizard Fire Spirit Zap Archers Wizard Princess
Zap Electro Wizard Mega Knight
Princess
Fire Spirit Archers Royal Ghost Electro Wizard Mega Knight
Archers Electro Wizard Zap Wizard Princess Royal Ghost Mega Knight
Zap Archers Wizard Princess Electro Wizard
Mega Knight Fire Spirit Zap Wizard Electro Wizard
Fire Spirit Wizard Mega Knight Zap Princess Royal Ghost Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Wizard Mega Knight Electro Wizard
Fire Spirit Mega Knight Zap Archers Wizard Royal Ghost Electro Wizard
Zap Wizard Fire Spirit Archers Princess Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Wizard Royal Ghost Mega Knight Fire Spirit Archers Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Royal Ghost Electro Wizard
Electro Wizard Zap Archers Wizard Royal Ghost Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Zap Electro Wizard
Mega Knight
Fire Spirit Wizard Zap Archers Princess Electro Wizard
Archers Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Wizard
Wizard Archers Princess Mega Knight
Electro Wizard Zap Archers
Mega Knight Zap Archers Wizard Princess Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost
Zap Princess Royal Ghost Electro Wizard
Wizard Fire Spirit Zap Mega Knight
Wizard Fire Spirit Zap Princess
Fire Spirit Archers Wizard Princess
Fire Spirit Zap Wizard Princess
Zap Wizard
Fire Spirit Electro Wizard
Zap Wizard Princess Electro Wizard
Fire Spirit Zap Archers Wizard Princess
Fire Spirit Princess
Princess
Princess Zap
Zap Wizard Princess
Wizard Princess Mega Knight
Fire Spirit Zap Archers Wizard Princess Electro Wizard Mega Knight
Fire Spirit Zap Wizard Princess Mega Knight
Mega Knight
Wizard Princess
Zap
Zap Fire Spirit Wizard Princess Mega Knight
Zap Wizard Princess Royal Ghost Electro Wizard
Zap Wizard Princess Mega Knight
Zap
Fire Spirit Zap Archers Wizard Princess Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Mega Knight
Zap Princess Electro Wizard
Mega Knight
Wizard Princess
Zap Electro Wizard Fire Spirit Archers Princess
Fire Spirit Zap Archers Wizard Princess Electro Wizard
Wizard Princess Electro Wizard Mega Knight
Zap Wizard Princess
Zap
Mega Knight
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Royal Ghost Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: