My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Skeleton Dragons Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers
Giant Snowball
Bomber Bats Skeleton Dragons Wall Breakers
Zap
Bomber Bats Wall Breakers
Barbarian Barrel
Bomber Knight Wall Breakers Magic Archer
The Log
Bomber Wall Breakers
Earthquake
Bomber
Arrows
Bomber Bats Skeleton Dragons Wall Breakers
Royal Delivery
Bomber Bats Knight Skeleton Dragons Wall Breakers Magic Archer
Fireball
Bomber Skeleton Dragons Wall Breakers Magic Archer
Poison
Bomber Bats Skeleton Dragons Magic Archer
Lightning
Knight Skeleton Dragons Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Skeleton Dragons Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Wall Breakers Arrows Knight Skeleton Dragons Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Wall Breakers Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight
Bats
Knight Bomber Skeleton Dragons Wall Breakers
Arrows
Knight Wall Breakers
Knight
Bats Skeleton Dragons Wall Breakers Bomber Arrows Magic Archer
Skeleton Dragons
Knight Bats
Wall Breakers
Knight Bats Arrows
Electro Giant
Magic Archer
Knight

Defense Synergies 4 3

Bomber
Knight Bats Electro Giant
Bats
Knight Bomber
Arrows
Knight
Knight
Bomber Bats Skeleton Dragons Magic Archer Arrows
Skeleton Dragons
Knight
Wall Breakers
Electro Giant
Bomber
Magic Archer
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Skeleton Dragons Magic Archer
Bomber Bats Knight Skeleton Dragons
Bomber Bats Knight Skeleton Dragons
Bomber Bats Knight Skeleton Dragons
Bomber Arrows
Arrows Bomber Bats Skeleton Dragons Magic Archer
Bats Skeleton Dragons Arrows Magic Archer
Arrows Skeleton Dragons Electro Giant Magic Archer
Knight Bomber
Bats Skeleton Dragons Bomber Arrows Knight Electro Giant Magic Archer
Arrows Skeleton Dragons Bats Magic Archer
Bomber Bats Knight Skeleton Dragons
Bomber Bats Arrows Skeleton Dragons Magic Archer
Knight
Electro Giant
Bomber Bats Arrows Knight Skeleton Dragons
Arrows Bomber Bats Knight Skeleton Dragons Magic Archer
Arrows Bomber Bats Knight Skeleton Dragons Magic Archer
Bomber Skeleton Dragons Bats Arrows Knight Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Giant
Bomber Arrows Knight Skeleton Dragons Magic Archer
Bats Knight
Bats Knight
Knight
Arrows Skeleton Dragons Electro Giant Bats Magic Archer
Bats Knight
Knight
Bats Knight Skeleton Dragons Magic Archer
Skeleton Dragons
Bats Knight
Arrows Electro Giant
Knight
Bomber Skeleton Dragons Electro Giant Magic Archer
Electro Giant Bomber Bats Knight Skeleton Dragons Magic Archer
Bats Arrows Bomber Skeleton Dragons Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Skeleton Dragons
Arrows Skeleton Dragons Magic Archer
Arrows Skeleton Dragons Magic Archer
Arrows Knight Skeleton Dragons
Bomber Arrows Skeleton Dragons Magic Archer
Arrows Skeleton Dragons Electro Giant Bats Magic Archer
Bomber Arrows Skeleton Dragons Magic Archer
Arrows Skeleton Dragons Magic Archer
Arrows Skeleton Dragons
Bats
Arrows Knight Skeleton Dragons Magic Archer
Arrows Skeleton Dragons Magic Archer
Knight Skeleton Dragons Magic Archer
Arrows Skeleton Dragons Magic Archer
Arrows Skeleton Dragons Magic Archer
Bomber Arrows Skeleton Dragons Magic Archer
Magic Archer Arrows Skeleton Dragons
Arrows
Bomber Bats Skeleton Dragons
Bomber Arrows Skeleton Dragons Magic Archer
Bomber Arrows Skeleton Dragons Electro Giant Magic Archer
Skeleton Dragons Magic Archer
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Electro Giant Bomber Skeleton Dragons Magic Archer
Arrows Skeleton Dragons Magic Archer
Arrows Skeleton Dragons Magic Archer
Arrows Skeleton Dragons Magic Archer
Bats Arrows Skeleton Dragons Electro Giant Magic Archer
Bats Skeleton Dragons Electro Giant
Bomber Arrows Skeleton Dragons Magic Archer
Arrows Skeleton Dragons Magic Archer
Arrows Magic Archer
Bats Magic Archer
Arrows Skeleton Dragons Magic Archer
Arrows
Knight Skeleton Dragons Magic Archer
Arrows Bomber Skeleton Dragons Magic Archer
Arrows Electro Giant
Skeleton Dragons
Electro Giant Bats Skeleton Dragons Magic Archer
Bats Skeleton Dragons Magic Archer
Electro Giant Magic Archer

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