My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Battle Ram Baby Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Battle Ram Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Baby Dragon
Zap
Bats Battle Ram
Barbarian Barrel
Ice Spirit Knight Battle Ram Executioner
The Log
Ice Spirit Battle Ram
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Battle Ram Baby Dragon Executioner P.E.K.K.A
Fireball
Battle Ram Baby Dragon Executioner
Poison
Bats Executioner
Lightning
Knight Battle Ram Baby Dragon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Battle Ram Baby Dragon Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Knight Battle Ram Baby Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Knight

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Battle Ram P.E.K.K.A Bats Baby Dragon Executioner
Bats
Knight Ice Spirit Battle Ram Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A Knight Battle Ram
Knight
Ice Spirit Bats Battle Ram Baby Dragon Executioner Arrows
Battle Ram
Ice Spirit Knight Bats Arrows Baby Dragon P.E.K.K.A
Baby Dragon
Knight Ice Spirit Bats Battle Ram P.E.K.K.A
Executioner
Knight Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Bats Battle Ram Baby Dragon Executioner

Defense Synergies 2 11

Ice Spirit
Bats Knight Baby Dragon Executioner P.E.K.K.A
Bats
Knight Ice Spirit Baby Dragon P.E.K.K.A
Arrows
Knight P.E.K.K.A
Knight
Bats Executioner Ice Spirit Arrows Baby Dragon
Battle Ram
Baby Dragon
Ice Spirit Bats Knight P.E.K.K.A
Executioner
Knight Ice Spirit
P.E.K.K.A
Ice Spirit Bats Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Executioner
P.E.K.K.A Ice Spirit Bats Knight Executioner
P.E.K.K.A Bats Knight Executioner
P.E.K.K.A Bats Knight
Arrows P.E.K.K.A
Arrows Bats Baby Dragon Executioner
Bats Ice Spirit Arrows Baby Dragon Executioner
Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A
Knight Ice Spirit
Bats Executioner Arrows Knight Baby Dragon
Arrows Executioner Bats Baby Dragon
P.E.K.K.A Ice Spirit Bats Knight
Executioner Ice Spirit Bats Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A
Bats Arrows Knight Executioner P.E.K.K.A
Ice Spirit Arrows Bats Knight Baby Dragon Executioner
Arrows Baby Dragon Executioner Ice Spirit Bats Knight
P.E.K.K.A
Bats Arrows Knight Baby Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Baby Dragon Executioner
P.E.K.K.A Ice Spirit Bats Knight
P.E.K.K.A Bats Knight
P.E.K.K.A Knight Executioner
Arrows Executioner Ice Spirit Bats Baby Dragon
P.E.K.K.A Bats Knight
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Bats Knight Baby Dragon
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Arrows
P.E.K.K.A Knight Executioner
Baby Dragon Executioner
Ice Spirit Bats Knight Baby Dragon Executioner P.E.K.K.A
Bats Arrows Executioner Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon
Arrows Knight
Executioner Arrows Baby Dragon
Arrows Executioner Ice Spirit Bats Baby Dragon
Arrows Baby Dragon Executioner
Arrows Ice Spirit Baby Dragon Executioner
Arrows
Bats
Arrows Knight
Arrows Baby Dragon Executioner
Knight Baby Dragon Executioner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows
Bats
Arrows Baby Dragon Executioner
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Ice Spirit Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows Baby Dragon
Arrows Baby Dragon
Bats Arrows Baby Dragon Executioner
Ice Spirit Bats
Arrows
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Bats
Arrows Baby Dragon Executioner
Arrows
Knight Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows
Executioner P.E.K.K.A
Ice Spirit Bats Baby Dragon
Bats Executioner
Baby Dragon Executioner

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