My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Electro Dragon
Zap
Sparky
Barbarian Barrel
Tesla Sparky
The Log
Sparky
Earthquake
Tesla
Arrows
Royal Delivery
Electro Dragon Sparky
Fireball
Tesla Electro Dragon Sparky
Poison
Electro Dragon Sparky
Lightning
Tesla Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Tornado Tesla Electro Dragon Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Tornado Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Sparky Lightning Mega Knight
Tesla
Mirror
Arrows Tornado Lightning Sparky
Tornado
Sparky Mirror Electro Dragon Mega Knight
Electro Dragon
Tornado Sparky Mega Knight
Lightning
Arrows Mirror
Sparky
Arrows Tornado Mirror Electro Dragon
Mega Knight
Arrows Tornado Electro Dragon

Defense Synergies 5 11

Arrows
Mirror Mega Knight Tesla Tornado Lightning Sparky
Tesla
Mirror Arrows Tornado
Mirror
Arrows Tesla Tornado Electro Dragon Sparky Mega Knight
Tornado
Mirror Sparky Arrows Tesla Electro Dragon Sparky Mega Knight
Electro Dragon
Mirror Tornado
Lightning
Arrows
Sparky
Tornado Arrows Mirror Tornado
Mega Knight
Arrows Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Electro Dragon Sparky
Sparky Tesla Electro Dragon Mega Knight
Tesla Tornado Sparky Mega Knight Electro Dragon Lightning
Tesla Sparky Electro Dragon Mega Knight
Lightning Arrows Tornado Sparky Mega Knight
Arrows Tornado Tesla Electro Dragon Mega Knight
Tesla Tornado Lightning Arrows Electro Dragon
Lightning Arrows Tesla Electro Dragon Sparky Mega Knight
Tesla Sparky Tornado
Tornado Tesla Sparky Mega Knight
Arrows Tesla Tornado Electro Dragon Mega Knight
Arrows Tesla Tornado Electro Dragon
Tesla Sparky Mega Knight Electro Dragon Lightning
Sparky Mega Knight Arrows Tesla Tornado Electro Dragon
Sparky Tesla Mega Knight
Tornado Tesla Lightning Sparky Mega Knight
Tesla Sparky Mega Knight Arrows Tornado Electro Dragon
Arrows Tesla Mega Knight Tornado Electro Dragon
Arrows Tornado Tesla Electro Dragon Mega Knight
Sparky Tesla Tornado
Mega Knight Arrows Tesla Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Sparky
Arrows Tesla Electro Dragon Lightning Mega Knight
Mega Knight Electro Dragon Lightning Sparky
Lightning Mega Knight Tesla Tornado Sparky
Tesla Sparky Mega Knight
Arrows Tesla Tornado Electro Dragon
Sparky Tesla Lightning
Mega Knight Tesla Sparky
Electro Dragon Lightning Mega Knight Tornado Sparky
Tesla Sparky
Mega Knight Tesla Electro Dragon Sparky
Lightning Mega Knight Arrows Tornado
Lightning Mega Knight Tesla Sparky
Tesla Electro Dragon Sparky Mega Knight
Tesla Electro Dragon Sparky Tornado Lightning
Arrows Mega Knight Tesla Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon Sparky
Arrows Tornado Electro Dragon
Lightning Arrows Electro Dragon Sparky
Lightning Arrows Sparky
Arrows Sparky Mega Knight
Arrows Tornado Electro Dragon
Arrows Tornado Sparky
Arrows Tornado Electro Dragon Lightning
Arrows Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon Sparky
Lightning Arrows Tornado Electro Dragon Sparky
Lightning Arrows Tornado Electro Dragon
Lightning Sparky
Lightning Arrows Electro Dragon
Lightning Arrows Sparky
Lightning Arrows Electro Dragon Sparky
Lightning Arrows Electro Dragon Sparky Mega Knight
Lightning Arrows Tornado Sparky
Lightning Sparky
Lightning Arrows Electro Dragon Sparky Mega Knight
Lightning Arrows Tornado Electro Dragon Mega Knight
Lightning Sparky Mega Knight
Lightning Arrows Tornado
Tornado Lightning Sparky
Lightning Arrows Electro Dragon
Arrows Tornado Electro Dragon Sparky Mega Knight
Arrows Tornado Electro Dragon Lightning Sparky
Lightning Arrows Tornado Electro Dragon Sparky Mega Knight
Lightning Arrows Tornado Sparky
Lightning Arrows Tornado Electro Dragon Sparky
Electro Dragon Lightning
Lightning Sparky
Lightning Arrows Electro Dragon Sparky Mega Knight
Lightning Arrows Electro Dragon Sparky
Sparky Mega Knight
Arrows Lightning Sparky
Lightning Electro Dragon
Lightning Arrows Tornado Electro Dragon
Arrows
Lightning Electro Dragon Sparky Mega Knight
Arrows Electro Dragon Lightning
Lightning Arrows Tornado Sparky
Electro Dragon Sparky Mega Knight
Electro Dragon Tornado Lightning Sparky
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Sparky Mega Knight

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