My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Cannon Cart Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Cannon Cart Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Clone
Zap
Bats Skeleton Barrel Firecracker Clone Cannon Cart
Barbarian Barrel
Skeleton Barrel Firecracker Clone Cannon Cart Giant Skeleton Electro Wizard
The Log
Skeleton Barrel Firecracker Clone Cannon Cart Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Bats Skeleton Barrel Firecracker Clone
Royal Delivery
Bats Skeleton Barrel Firecracker Clone Cannon Cart Giant Skeleton Electro Wizard
Fireball
Skeleton Barrel Firecracker Clone Cannon Cart Electro Wizard
Poison
Bats Skeleton Barrel Firecracker Clone Electro Wizard
Lightning
Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Firecracker Clone Electro Wizard Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Firecracker Clone Cannon Cart
Skeleton Barrel
Bats Firecracker Clone Cannon Cart Giant Skeleton
Firecracker
Skeleton Barrel Bats Cannon Cart Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Bats Cannon Cart Electro Wizard
Cannon Cart
The Log Bats Skeleton Barrel Firecracker Clone Electro Wizard
Giant Skeleton
Bats Clone Skeleton Barrel Firecracker The Log Electro Wizard
The Log
Cannon Cart Giant Skeleton
Electro Wizard
Clone Cannon Cart Giant Skeleton

Defense Synergies 1 12

Bats
Firecracker Cannon Cart Giant Skeleton The Log Electro Wizard
Skeleton Barrel
Firecracker
The Log Bats Giant Skeleton Electro Wizard
Clone
Cannon Cart
Bats Giant Skeleton Electro Wizard
Giant Skeleton
Bats Firecracker Cannon Cart The Log Electro Wizard
The Log
Firecracker Bats Giant Skeleton Electro Wizard
Electro Wizard
Bats Firecracker Cannon Cart Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Firecracker The Log Electro Wizard
Bats Firecracker Cannon Cart The Log Electro Wizard
Bats Cannon Cart Giant Skeleton Electro Wizard
Bats Firecracker Cannon Cart Electro Wizard
Firecracker Giant Skeleton The Log
The Log Bats Firecracker Cannon Cart Electro Wizard
Bats Electro Wizard Firecracker
Skeleton Barrel Cannon Cart Giant Skeleton The Log Electro Wizard
Firecracker Cannon Cart Giant Skeleton Electro Wizard
Bats Electro Wizard Firecracker Cannon Cart Giant Skeleton The Log
Bats Firecracker Electro Wizard
Bats Cannon Cart Giant Skeleton The Log Electro Wizard
Bats Firecracker Cannon Cart The Log Electro Wizard
Cannon Cart Electro Wizard
The Log Electro Wizard
Bats Firecracker Cannon Cart Electro Wizard
Bats Firecracker Cannon Cart The Log Electro Wizard
The Log Bats Firecracker Cannon Cart Giant Skeleton Electro Wizard
Cannon Cart Electro Wizard
Bats Firecracker Cannon Cart Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Giant Skeleton Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Cannon Cart The Log
Giant Skeleton Bats Cannon Cart The Log Electro Wizard
Giant Skeleton Bats Cannon Cart The Log Electro Wizard
Giant Skeleton Cannon Cart
Firecracker Bats Skeleton Barrel Electro Wizard
Bats Cannon Cart Giant Skeleton Electro Wizard
Giant Skeleton Cannon Cart
Giant Skeleton Electro Wizard Bats Firecracker Cannon Cart The Log
Bats Cannon Cart Giant Skeleton
Giant Skeleton The Log Electro Wizard
Cannon Cart Giant Skeleton
Firecracker Cannon Cart
Electro Wizard Bats Firecracker Cannon Cart Giant Skeleton The Log
Bats Firecracker Cannon Cart Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Giant Skeleton The Log
Firecracker Skeleton Barrel The Log Electro Wizard
Skeleton Barrel Cannon Cart Giant Skeleton The Log
Cannon Cart Skeleton Barrel Firecracker Giant Skeleton The Log
Firecracker The Log
Firecracker Bats Skeleton Barrel
Firecracker The Log
The Log Skeleton Barrel Firecracker
The Log Skeleton Barrel Firecracker
Bats Electro Wizard
Firecracker Skeleton Barrel Cannon Cart The Log Electro Wizard
Firecracker
Skeleton Barrel Firecracker Cannon Cart The Log
Skeleton Barrel Firecracker Cannon Cart
Skeleton Barrel Firecracker Cannon Cart The Log
Skeleton Barrel Firecracker Cannon Cart The Log
Skeleton Barrel Firecracker Cannon Cart The Log
Bats
Skeleton Barrel Firecracker The Log Electro Wizard
Skeleton Barrel Firecracker The Log
Giant Skeleton The Log
The Log
Skeleton Barrel Cannon Cart The Log
Firecracker The Log
Firecracker The Log Skeleton Barrel Electro Wizard
Skeleton Barrel The Log
Skeleton Barrel Firecracker The Log
Bats Firecracker Electro Wizard
Electro Wizard Bats Skeleton Barrel Firecracker
The Log
Firecracker Electro Wizard
Giant Skeleton
Firecracker The Log
Skeleton Barrel Electro Wizard Bats Cannon Cart
Firecracker Electro Wizard
The Log
Firecracker Cannon Cart Electro Wizard
The Log Skeleton Barrel Firecracker
Giant Skeleton
Firecracker Cannon Cart
Bats Firecracker Giant Skeleton The Log Electro Wizard
Firecracker Bats Electro Wizard
Skeleton Barrel Firecracker Cannon Cart Giant Skeleton The Log Electro Wizard

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