My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs Lumberjack
Zap
Bats Royal Hogs
Barbarian Barrel
Valkyrie Wizard Royal Hogs Electro Wizard Lumberjack
The Log
Royal Hogs Lumberjack
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Valkyrie Wizard Royal Hogs Electro Wizard Lumberjack
Fireball
Wizard Royal Hogs Electro Wizard Lumberjack
Poison
Bats Wizard Royal Hogs Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Valkyrie Freeze Electro Wizard Lumberjack Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Valkyrie Freeze Electro Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Royal Hogs Lumberjack
Valkyrie
Bats Lumberjack Wizard Royal Hogs Electro Wizard
Wizard
Valkyrie Royal Hogs Lumberjack Mega Knight
Royal Hogs
Bats Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Freeze
Electro Wizard
Valkyrie Royal Hogs Lumberjack Mega Knight
Lumberjack
Valkyrie Bats Wizard Royal Hogs Electro Wizard Mega Knight
Mega Knight
Bats Wizard Royal Hogs Electro Wizard Lumberjack

Defense Synergies 0 18

Bats
Valkyrie Freeze Electro Wizard Lumberjack Mega Knight
Valkyrie
Bats Wizard Freeze Electro Wizard Lumberjack
Wizard
Valkyrie Freeze Electro Wizard Lumberjack Mega Knight
Royal Hogs
Freeze
Bats Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Bats Valkyrie Wizard Freeze Lumberjack Mega Knight
Lumberjack
Bats Valkyrie Wizard Freeze Electro Wizard
Mega Knight
Bats Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Lumberjack Bats Valkyrie Electro Wizard Mega Knight
Lumberjack Mega Knight Bats Valkyrie Freeze Electro Wizard
Lumberjack Bats Valkyrie Electro Wizard Mega Knight
Valkyrie Lumberjack Mega Knight
Freeze Bats Valkyrie Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Wizard Freeze
Valkyrie Electro Wizard Mega Knight
Lumberjack
Valkyrie Electro Wizard Lumberjack Mega Knight
Bats Valkyrie Electro Wizard Wizard Freeze Lumberjack Mega Knight
Bats Wizard Electro Wizard
Lumberjack Mega Knight Bats Valkyrie Wizard Freeze Electro Wizard
Valkyrie Wizard Mega Knight Bats Freeze Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Freeze Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Bats Valkyrie Electro Wizard Lumberjack
Mega Knight Bats Valkyrie Wizard Electro Wizard Lumberjack
Valkyrie Wizard Freeze Bats Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Valkyrie Wizard Mega Knight Bats Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Electro Wizard
Electro Wizard Valkyrie Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Lumberjack Mega Knight Bats Electro Wizard
Valkyrie Lumberjack Mega Knight
Wizard Bats Freeze Electro Wizard
Bats Valkyrie Electro Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Freeze Electro Wizard Mega Knight Bats Valkyrie
Mega Knight Bats Valkyrie Lumberjack
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie Mega Knight
Electro Wizard Bats Valkyrie Freeze Lumberjack
Bats Valkyrie Mega Knight Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Electro Wizard
Valkyrie Freeze
Wizard Valkyrie Mega Knight
Wizard Bats Freeze
Wizard
Wizard Freeze
Wizard
Bats Electro Wizard Lumberjack
Valkyrie Wizard Electro Wizard
Wizard
Freeze
Wizard
Wizard Mega Knight
Freeze
Bats
Wizard Electro Wizard Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Freeze Valkyrie Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Bats Wizard Electro Wizard
Electro Wizard Bats Wizard Freeze
Wizard Mega Knight
Freeze Electro Wizard
Mega Knight
Wizard
Electro Wizard Bats Freeze
Wizard Electro Wizard
Freeze
Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Bats Freeze Electro Wizard
Bats Electro Wizard
Freeze Electro Wizard Mega Knight

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