My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Hog Rider
Giant Snowball
Archers Minions Goblin Gang Hog Rider
Zap
Archers Minions Goblin Gang Inferno Tower
Barbarian Barrel
Archers Goblin Gang Inferno Tower
The Log
Archers Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Archers Goblin Gang Hog Rider Inferno Tower
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Archers Minions Goblin Gang Hog Rider Inferno Tower
Poison
Archers Minions Goblin Gang Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Goblin Gang Mini P.E.K.K.A Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Minions Mini P.E.K.K.A Mega Knight
Archers
Zap Mini P.E.K.K.A Hog Rider Mega Knight
Minions
Hog Rider Mega Knight Zap Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Minions Goblin Gang Hog Rider Mega Knight
Hog Rider
Zap Minions Goblin Gang Archers Mini P.E.K.K.A Mega Knight
Inferno Tower
Mega Knight
Minions Zap Archers Mini P.E.K.K.A Hog Rider

Defense Synergies 3 13

Zap
Mini P.E.K.K.A Mega Knight Archers Minions Goblin Gang Inferno Tower
Archers
Zap Minions Goblin Gang Mini P.E.K.K.A Inferno Tower Mega Knight
Minions
Zap Archers Inferno Tower Mega Knight
Goblin Gang
Inferno Tower Zap Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Goblin Gang
Hog Rider
Inferno Tower
Goblin Gang Zap Archers Minions Mega Knight
Mega Knight
Zap Archers Minions Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower Zap Minions Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Inferno Tower Mega Knight Archers Minions
Mini P.E.K.K.A Inferno Tower Minions Goblin Gang Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Zap Archers Minions Mega Knight
Minions Inferno Tower Zap Archers Goblin Gang
Zap Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Minions Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A Inferno Tower Mega Knight
Archers Minions Goblin Gang Zap Mega Knight
Minions Inferno Tower Zap Archers Goblin Gang
Mini P.E.K.K.A Inferno Tower Mega Knight Zap Minions Goblin Gang
Mega Knight Zap Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Goblin Gang Mega Knight
Inferno Tower Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Minions Goblin Gang Mini P.E.K.K.A Inferno Tower
Mega Knight Zap Archers Minions Goblin Gang
Zap Archers Minions Mega Knight
Mini P.E.K.K.A Inferno Tower
Goblin Gang Mega Knight Archers Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Archers Inferno Tower
Zap Archers Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Zap Minions Mini P.E.K.K.A Inferno Tower
Goblin Gang Mini P.E.K.K.A Mega Knight Zap Inferno Tower
Inferno Tower Goblin Gang Mini P.E.K.K.A Mega Knight
Zap Archers Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Zap Mega Knight Minions Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Minions Mini P.E.K.K.A Inferno Tower
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Goblin Gang Inferno Tower
Archers Mega Knight
Goblin Gang Inferno Tower Zap Archers Minions Mini P.E.K.K.A
Minions Mega Knight Zap Archers Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Zap Minions
Archers
Zap
Zap
Minions Goblin Gang Mini P.E.K.K.A
Zap
Zap Archers
Minions
Zap
Zap
Mega Knight
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Mega Knight
Zap Mega Knight
Minions Mega Knight
Zap
Zap Mega Knight
Zap
Zap Mega Knight
Zap
Zap Archers
Zap Minions
Mini P.E.K.K.A
Zap Mega Knight
Zap
Mega Knight
Zap Archers Minions Goblin Gang
Zap Archers
Goblin Gang Mini P.E.K.K.A Mega Knight
Zap
Zap
Mega Knight
Zap Minions Goblin Gang
Zap
Zap Mega Knight

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