My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Inferno Dragon Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Fire Spirit Archers Inferno Dragon
Zap
Fire Spirit Archers Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Knight
The Log
Fire Spirit Archers
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Inferno Dragon
Fireball
Archers Inferno Dragon
Poison
Archers
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Tornado Inferno Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Golem Inferno Dragon
Zap
Tornado Fire Spirit Archers Knight Golem
Archers
Knight Zap Golem Inferno Dragon
Knight
Archers Fire Spirit Zap
Tornado
Zap Golem
Lightning
Golem
Golem
Lightning Fire Spirit Zap Archers Tornado
Inferno Dragon
Fire Spirit Archers

Defense Synergies 2 9

Fire Spirit
Knight Zap Tornado
Zap
Fire Spirit Archers Knight Tornado Inferno Dragon
Archers
Knight Zap Tornado
Knight
Fire Spirit Archers Zap Tornado
Tornado
Fire Spirit Zap Archers Knight Inferno Dragon
Lightning
Golem
Inferno Dragon
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight
Inferno Dragon Zap Knight
Tornado Fire Spirit Archers Knight Lightning Inferno Dragon
Inferno Dragon Knight
Lightning Tornado
Tornado Fire Spirit Zap Archers
Tornado Lightning Inferno Dragon Fire Spirit Zap Archers
Lightning Zap
Inferno Dragon Tornado
Knight Tornado Fire Spirit Archers
Archers Zap Knight Tornado
Inferno Dragon Zap Archers Tornado
Fire Spirit Zap Knight Lightning
Fire Spirit Zap Tornado
Inferno Dragon Knight
Tornado Zap Lightning Inferno Dragon
Knight Tornado
Fire Spirit Zap Archers Knight Tornado
Zap Tornado Fire Spirit Archers Knight Inferno Dragon
Tornado Inferno Dragon
Fire Spirit Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers
Zap Archers Knight Lightning Inferno Dragon
Zap Knight Lightning
Lightning Zap Knight Tornado
Knight Inferno Dragon
Fire Spirit Zap Archers Tornado
Archers Knight Lightning
Knight Inferno Dragon
Zap Lightning Knight Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Lightning Zap Tornado
Lightning Knight
Archers
Zap Archers Knight Tornado Lightning Inferno Dragon
Zap Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap Tornado
Lightning
Lightning Knight
Fire Spirit Zap
Fire Spirit Zap Tornado
Fire Spirit Archers Tornado
Fire Spirit Zap Tornado Lightning
Zap Tornado Lightning
Lightning Fire Spirit Tornado
Lightning Zap Knight Tornado
Lightning Fire Spirit Zap Archers Tornado
Lightning Fire Spirit Knight
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning Tornado
Lightning
Lightning Fire Spirit Zap Archers
Lightning Fire Spirit Zap Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Fire Spirit
Inferno Dragon
Zap Tornado Lightning
Lightning Zap Tornado
Lightning Zap Tornado
Lightning Fire Spirit Zap Archers Tornado
Zap Lightning
Lightning
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Fire Spirit Archers
Lightning Fire Spirit Zap Archers Tornado
Lightning Knight
Zap Lightning
Lightning Zap Tornado
Zap Tornado Lightning
Zap Tornado Lightning
Lightning Zap Tornado

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