My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Inferno Dragon Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Furnace
Zap
Archers Furnace
Barbarian Barrel
Archers Furnace Electro Wizard
The Log
Archers Mini P.E.K.K.A Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Bowler Electro Wizard
Fireball
Archers Hog Rider Furnace Bowler Electro Wizard
Poison
Archers Furnace Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Bowler Electro Wizard
Rocket
Hog Rider Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Fireball Mini P.E.K.K.A Hog Rider Furnace Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Fireball Mini P.E.K.K.A

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Archers Mini P.E.K.K.A Furnace Bowler
Archers
Zap Mini P.E.K.K.A Hog Rider Bowler
Fireball
Zap Hog Rider Electro Wizard
Mini P.E.K.K.A
Zap Archers Hog Rider Furnace Bowler Electro Wizard
Hog Rider
Zap Fireball Archers Mini P.E.K.K.A Furnace Bowler Electro Wizard
Furnace
Zap Mini P.E.K.K.A Hog Rider Bowler
Bowler
Zap Archers Mini P.E.K.K.A Hog Rider Furnace Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider Bowler

Defense Synergies 4 14

Zap
Fireball Mini P.E.K.K.A Electro Wizard Archers Furnace Bowler
Archers
Zap Mini P.E.K.K.A Furnace Bowler Electro Wizard
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Archers Fireball Furnace Bowler
Hog Rider
Furnace
Zap Archers Mini P.E.K.K.A Bowler Electro Wizard
Bowler
Zap Archers Mini P.E.K.K.A Furnace Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Archers Fireball Furnace Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Electro Wizard
Mini P.E.K.K.A Zap Furnace Electro Wizard
Mini P.E.K.K.A Furnace Bowler Archers Electro Wizard
Mini P.E.K.K.A Furnace Bowler Electro Wizard
Fireball Mini P.E.K.K.A Bowler
Fireball Bowler Zap Archers Furnace Electro Wizard
Furnace Electro Wizard Zap Archers Fireball
Bowler Zap Fireball Electro Wizard
Mini P.E.K.K.A Furnace
Archers Mini P.E.K.K.A Bowler Electro Wizard
Archers Electro Wizard Zap Fireball Furnace Bowler
Zap Archers Fireball Furnace Electro Wizard
Mini P.E.K.K.A Furnace Bowler Zap Fireball Electro Wizard
Fireball Bowler Zap Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Zap Fireball Mini P.E.K.K.A Furnace Bowler Electro Wizard
Fireball Mini P.E.K.K.A Furnace Bowler Electro Wizard
Fireball Zap Archers Furnace Bowler Electro Wizard
Zap Furnace Archers Fireball Bowler Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bowler Archers Fireball Mini P.E.K.K.A Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball Furnace Bowler Electro Wizard
Fireball Electro Wizard Zap Archers Mini P.E.K.K.A Bowler
Zap Mini P.E.K.K.A Furnace Bowler Electro Wizard
Mini P.E.K.K.A Bowler Zap Fireball Electro Wizard
Mini P.E.K.K.A Bowler
Fireball Furnace Zap Archers Electro Wizard
Mini P.E.K.K.A Archers Fireball Furnace Bowler Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Zap Fireball Bowler Electro Wizard
Mini P.E.K.K.A Bowler Fireball
Archers Fireball Furnace Bowler
Electro Wizard Zap Archers Fireball Mini P.E.K.K.A Furnace Bowler
Bowler Zap Archers Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler Electro Wizard
Fireball
Fireball
Fireball Zap Furnace Bowler
Fireball Zap Furnace
Archers Furnace Bowler
Fireball Zap Bowler
Fireball Zap
Fireball Mini P.E.K.K.A Bowler Electro Wizard
Zap Fireball Bowler Electro Wizard
Fireball Zap Archers
Fireball Bowler
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Bowler
Fireball Furnace Bowler
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Bowler Electro Wizard
Zap Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fireball Furnace Bowler
Fireball Zap Bowler Electro Wizard
Fireball Zap Bowler
Fireball Zap
Zap Archers Fireball Furnace Electro Wizard
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A Bowler
Zap Fireball
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Archers Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Bowler Electro Wizard
Zap Fireball Bowler
Zap Fireball
Zap Fireball Bowler Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bowler Electro Wizard

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