My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Ice Wizard Magic Archer Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde
Giant Snowball
Fire Spirit Bats Minions Minion Horde Lumberjack
Zap
Fire Spirit Bats Minions Minion Horde
Barbarian Barrel
Fire Spirit Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Bats Minions Minion Horde
Royal Delivery
Fire Spirit Bats Minions Minion Horde Wizard Lumberjack
Fireball
Minions Minion Horde Wizard Lumberjack
Poison
Bats Minions Minion Horde Wizard
Lightning
Wizard Lumberjack
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Minions Lumberjack Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Minions

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Lumberjack
Bats
Mega Knight Zap Minions Lumberjack
Zap
Fire Spirit Bats Minions Minion Horde Lumberjack Mega Knight
Minions
Mega Knight Bats Zap Lumberjack
Minion Horde
Mega Knight Zap Lumberjack
Wizard
Lumberjack Mega Knight
Lumberjack
Fire Spirit Bats Zap Minions Minion Horde Wizard Mega Knight
Mega Knight
Bats Minions Minion Horde Zap Wizard Lumberjack

Defense Synergies 1 12

Fire Spirit
Zap
Bats
Zap Minions Lumberjack Mega Knight
Zap
Mega Knight Fire Spirit Bats Minions Minion Horde Lumberjack
Minions
Bats Zap Lumberjack Mega Knight
Minion Horde
Zap
Wizard
Lumberjack Mega Knight
Lumberjack
Bats Zap Minions Wizard
Mega Knight
Zap Bats Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Wizard
Minion Horde Lumberjack Bats Zap Minions Mega Knight
Minion Horde Lumberjack Mega Knight Fire Spirit Bats Minions
Minion Horde Lumberjack Bats Minions Mega Knight
Lumberjack Mega Knight
Fire Spirit Bats Zap Minions Lumberjack Mega Knight
Bats Minions Minion Horde Fire Spirit Zap Wizard
Zap Mega Knight
Minion Horde Minions Lumberjack
Fire Spirit Minion Horde Lumberjack Mega Knight
Bats Minions Minion Horde Zap Wizard Lumberjack Mega Knight
Minions Minion Horde Bats Zap Wizard
Minion Horde Lumberjack Mega Knight Fire Spirit Bats Zap Minions Wizard
Fire Spirit Wizard Mega Knight Bats Zap Minions Minion Horde Lumberjack
Minion Horde Lumberjack Mega Knight
Minion Horde Zap Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Bats Minions Lumberjack
Fire Spirit Mega Knight Bats Zap Minions Minion Horde Wizard Lumberjack
Zap Wizard Fire Spirit Bats Minions Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Fire Spirit Bats Minions Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap
Zap Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap Minions Minion Horde
Lumberjack Mega Knight Bats Zap Minion Horde
Minion Horde Lumberjack Mega Knight
Fire Spirit Wizard Bats Zap Minions Minion Horde
Bats Minions Minion Horde Lumberjack
Mega Knight Minion Horde Lumberjack
Zap Minion Horde Mega Knight Bats Minions
Minion Horde
Mega Knight Bats Minions Minion Horde Lumberjack
Mega Knight Zap
Mega Knight Minion Horde Wizard Lumberjack
Wizard Minion Horde Mega Knight
Bats Zap Minions Minion Horde Lumberjack
Bats Minions Mega Knight Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Fire Spirit Zap Minion Horde Mega Knight
Wizard Fire Spirit Bats Zap Minions Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Bats Minions Minion Horde Lumberjack
Zap Minion Horde Wizard
Fire Spirit Zap Wizard
Fire Spirit
Minions Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard Mega Knight
Bats Minions Minion Horde
Fire Spirit Zap Wizard Mega Knight
Fire Spirit Zap Wizard Mega Knight
Minions Minion Horde Mega Knight
Wizard
Zap Minion Horde
Zap Fire Spirit Wizard Mega Knight
Minion Horde
Zap Wizard
Zap Wizard Mega Knight
Zap
Fire Spirit Bats Zap Minion Horde Wizard
Zap Bats Minions Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Wizard
Zap Minion Horde Fire Spirit Bats Minions
Fire Spirit Zap Wizard
Minion Horde Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Minion Horde Mega Knight
Zap Bats Minions Minion Horde
Bats Zap
Zap Mega Knight

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