My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Ice Wizard Bandit Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Knight Elite Barbarians Ice Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Elite Barbarians P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Elite Barbarians Ice Wizard Electro Wizard
Poison
Bats Ice Wizard Electro Wizard
Lightning
Knight Elite Barbarians Ice Wizard Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Ice Wizard Fireball Electro Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Ice Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Elite Barbarians P.E.K.K.A
Arrows
Elite Barbarians Fireball P.E.K.K.A Knight
Knight
Bats Arrows Elite Barbarians Fireball Ice Wizard Electro Wizard
Elite Barbarians
Arrows Bats Knight Fireball
Fireball
Arrows Knight Elite Barbarians Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Ice Wizard
Ice Wizard
Knight P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Fireball

Defense Synergies 3 12

Bats
Knight P.E.K.K.A Ice Wizard Electro Wizard
Arrows
Knight Fireball P.E.K.K.A Ice Wizard
Knight
Bats Ice Wizard Electro Wizard Arrows Fireball
Elite Barbarians
Fireball
Arrows Knight Ice Wizard Electro Wizard
P.E.K.K.A
Bats Arrows Ice Wizard Electro Wizard
Ice Wizard
Knight Bats Arrows Fireball P.E.K.K.A
Electro Wizard
Knight Bats Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Electro Wizard
Elite Barbarians P.E.K.K.A Bats Knight Ice Wizard Electro Wizard
P.E.K.K.A Bats Knight Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Bats Knight Ice Wizard Electro Wizard
Arrows Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Bats Ice Wizard Electro Wizard
Bats Electro Wizard Arrows Fireball Ice Wizard
Arrows Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians Ice Wizard
Knight Elite Barbarians Ice Wizard Electro Wizard
Bats Ice Wizard Electro Wizard Arrows Knight Fireball
Arrows Bats Fireball Ice Wizard Electro Wizard
P.E.K.K.A Bats Knight Elite Barbarians Fireball Ice Wizard Electro Wizard
Fireball Bats Arrows P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Knight Electro Wizard
Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Bats Arrows Knight Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Bats Knight Elite Barbarians Ice Wizard Electro Wizard
Arrows Bats Knight Fireball Ice Wizard Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Bats Arrows Knight Elite Barbarians Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Knight Elite Barbarians
P.E.K.K.A Bats Knight Elite Barbarians Electro Wizard
P.E.K.K.A Bats Knight Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Knight Elite Barbarians
Arrows Fireball Bats Ice Wizard Electro Wizard
P.E.K.K.A Bats Knight Elite Barbarians Fireball Ice Wizard Electro Wizard
P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Electro Wizard Bats Knight Elite Barbarians Fireball
P.E.K.K.A
P.E.K.K.A Bats Knight Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians Fireball Electro Wizard
Elite Barbarians P.E.K.K.A Knight Fireball
Fireball
Elite Barbarians Electro Wizard Bats Knight Fireball P.E.K.K.A
Bats Arrows Elite Barbarians Fireball P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Ice Wizard Electro Wizard
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Bats Ice Wizard
Arrows
Arrows Fireball Ice Wizard
Arrows Fireball
Bats Elite Barbarians Fireball Electro Wizard
Arrows Knight Fireball Electro Wizard
Fireball Arrows
Knight Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Arrows Fireball Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Ice Wizard
Arrows Fireball Ice Wizard Electro Wizard
Fireball Arrows
Fireball Arrows
Elite Barbarians Bats Arrows Fireball Ice Wizard Electro Wizard
Electro Wizard Bats Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Bats Fireball
Fireball Arrows Ice Wizard Electro Wizard
Arrows Fireball
Fireball Knight Electro Wizard
Arrows Fireball
Arrows Fireball
Elite Barbarians P.E.K.K.A
Bats Elite Barbarians Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard

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