My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Knight Tesla Witch Electro Wizard
The Log
Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Knight Witch Electro Wizard
Fireball
Tesla Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Knight Tesla Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Knight Tesla Poison Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Knight Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Poison Witch Electro Wizard
Tesla
Giant
Rage Poison Witch Electro Wizard
Mirror
Poison
Rage
Giant Witch Electro Wizard
Poison
Giant Knight Mirror
Witch
Rage Knight Giant
Electro Wizard
Knight Giant Rage

Defense Synergies 3 8

Knight
Tesla Electro Wizard Poison Witch
Tesla
Knight Mirror Poison Electro Wizard
Giant
Mirror
Tesla Poison Electro Wizard
Rage
Poison
Knight Tesla Mirror Electro Wizard
Witch
Knight Electro Wizard
Electro Wizard
Knight Tesla Mirror Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Electro Wizard
Knight Tesla Witch Electro Wizard
Tesla Witch Knight Electro Wizard
Tesla Witch Knight Electro Wizard
Poison
Tesla Electro Wizard
Tesla Electro Wizard Poison Witch
Tesla Poison Electro Wizard
Tesla Witch
Knight Tesla Electro Wizard
Poison Witch Electro Wizard Knight Tesla
Tesla Poison Witch Electro Wizard
Tesla Knight Witch Electro Wizard
Tesla Poison Witch Electro Wizard
Knight Tesla Electro Wizard
Tesla Electro Wizard
Tesla Knight Poison Witch Electro Wizard
Tesla Knight Witch Electro Wizard
Poison Witch Knight Tesla Electro Wizard
Tesla Electro Wizard
Knight Tesla Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Witch Electro Wizard
Poison Electro Wizard Knight Tesla
Knight Witch Electro Wizard
Knight Tesla Electro Wizard
Knight Tesla Witch
Poison Tesla Witch Electro Wizard
Knight Tesla Witch Electro Wizard
Knight Tesla
Electro Wizard Knight Poison Witch
Witch Tesla
Knight Tesla Witch
Poison Electro Wizard
Knight Tesla Witch
Tesla Witch
Tesla Witch Electro Wizard Knight Poison
Poison Tesla Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Electro Wizard
Poison
Knight Poison
Poison
Poison Witch
Poison Witch
Poison
Poison
Poison Electro Wizard
Poison Knight Electro Wizard
Poison
Poison Knight
Poison
Poison
Poison Witch
Poison
Poison
Poison Electro Wizard
Poison Witch
Poison
Poison
Poison
Poison Witch
Witch
Poison Witch Electro Wizard
Poison Witch
Poison
Poison Witch Electro Wizard
Electro Wizard Poison Witch
Poison
Poison Electro Wizard
Poison
Electro Wizard Witch
Poison Witch Electro Wizard
Poison Knight Electro Wizard
Poison
Poison
Poison Witch Electro Wizard
Poison Witch Electro Wizard
Poison Witch Electro Wizard

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