My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minion Horde
Giant Snowball
Bomber Archers Minion Horde
Zap
Bomber Archers Minion Horde
Barbarian Barrel
Bomber Archers Knight
The Log
Bomber Archers
Earthquake
Bomber Archers
Arrows
Bomber Archers Minion Horde
Royal Delivery
Bomber Archers Knight Minion Horde P.E.K.K.A
Fireball
Bomber Archers Minion Horde
Poison
Bomber Archers Minion Horde
Lightning
Knight
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Knight Fireball Minion Horde Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight P.E.K.K.A
Zap
Fireball P.E.K.K.A Bomber Archers Knight Minion Horde
Archers
Knight Zap P.E.K.K.A
Knight
Archers Bomber Zap Minion Horde Fireball
Minion Horde
Zap Knight
Fireball
Zap Knight
Rocket
P.E.K.K.A
Zap Bomber Archers

Defense Synergies 3 9

Bomber
Knight Zap P.E.K.K.A
Zap
Fireball Bomber Archers Knight Minion Horde P.E.K.K.A
Archers
Knight Zap P.E.K.K.A
Knight
Bomber Archers Zap Minion Horde Fireball
Minion Horde
Zap Knight
Fireball
Zap Knight
Rocket
P.E.K.K.A
Bomber Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Knight Minion Horde Fireball
Minion Horde P.E.K.K.A Bomber Zap Knight
Minion Horde Rocket P.E.K.K.A Bomber Archers Knight
Minion Horde P.E.K.K.A Bomber Knight
Bomber Fireball Rocket P.E.K.K.A
Fireball Bomber Zap Archers
Minion Horde Rocket Zap Archers Fireball
Rocket Zap Fireball P.E.K.K.A
Minion Horde P.E.K.K.A
Knight Bomber Archers Minion Horde
Archers Minion Horde Bomber Zap Knight Fireball
Minion Horde Zap Archers Fireball
Minion Horde P.E.K.K.A Bomber Zap Knight Fireball Rocket
Bomber Fireball Rocket Zap Minion Horde P.E.K.K.A
P.E.K.K.A Knight Minion Horde
Minion Horde Rocket Zap Fireball P.E.K.K.A
Minion Horde Bomber Knight Fireball P.E.K.K.A
Fireball Bomber Zap Archers Knight Minion Horde
Zap Bomber Archers Knight Fireball
P.E.K.K.A
Bomber Archers Knight Minion Horde Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball P.E.K.K.A
Fireball Bomber Zap Archers Knight Rocket
P.E.K.K.A Zap Knight Minion Horde Rocket
Rocket P.E.K.K.A Zap Knight Minion Horde Fireball
P.E.K.K.A Knight Minion Horde
Fireball Rocket Zap Archers Minion Horde
Rocket P.E.K.K.A Archers Knight Minion Horde Fireball
P.E.K.K.A Knight Minion Horde
Zap Minion Horde Rocket P.E.K.K.A Knight Fireball
P.E.K.K.A Minion Horde
P.E.K.K.A Knight Minion Horde
Rocket P.E.K.K.A Zap Fireball
Rocket P.E.K.K.A Knight Minion Horde Fireball
Bomber Archers Minion Horde Fireball
Bomber Zap Archers Knight Minion Horde Fireball Rocket P.E.K.K.A
Bomber Zap Archers Minion Horde Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Rocket
Fireball Zap
Rocket Minion Horde Fireball
Knight Fireball Rocket
Bomber Fireball Rocket Zap Minion Horde
Fireball Zap Minion Horde Rocket
Bomber Archers Minion Horde
Fireball Zap
Fireball Zap
Rocket Minion Horde Fireball
Rocket Zap Knight Minion Horde Fireball
Fireball Zap Archers Rocket
Rocket Knight Fireball
Minion Horde Fireball Rocket
Zap Fireball
Rocket Bomber Zap Minion Horde Fireball
Minion Horde Fireball Rocket
Fireball Rocket
Bomber Minion Horde Rocket
Rocket Bomber Zap Archers Fireball
Rocket Bomber Zap Fireball
Rocket Minion Horde Fireball
Rocket Fireball
Rocket
Rocket Zap Minion Horde Fireball
Zap Bomber Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Rocket Zap
Zap Archers Minion Horde Fireball
Zap Rocket Minion Horde Fireball
Minion Horde Fireball
Bomber Zap Minion Horde Fireball Rocket
Zap Rocket Minion Horde Fireball
P.E.K.K.A Minion Horde
Rocket Fireball
Zap Minion Horde Archers Fireball Rocket
Fireball Rocket Zap Archers
Fireball
Fireball Knight Minion Horde Rocket
Bomber Zap Fireball
Rocket Zap Fireball
Minion Horde P.E.K.K.A
Zap Minion Horde Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket

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