My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Royal Ghost Night Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elite Barbarians Hog Rider
Giant Snowball
Spear Goblins Minions Cannon Hog Rider
Zap
Spear Goblins Minions Cannon
Barbarian Barrel
Spear Goblins Knight Cannon Elite Barbarians Valkyrie
The Log
Spear Goblins Cannon Elite Barbarians Hog Rider
Earthquake
Spear Goblins Cannon Hog Rider
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Knight Minions Elite Barbarians Valkyrie Hog Rider
Fireball
Minions Cannon Elite Barbarians Hog Rider
Poison
Spear Goblins Minions Cannon
Lightning
Knight Cannon Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Minions Cannon Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Minions

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Hog Rider Elite Barbarians
Arrows
Elite Barbarians Hog Rider Knight
Knight
Spear Goblins Minions Hog Rider Arrows Elite Barbarians
Minions
Knight Hog Rider Elite Barbarians Valkyrie
Cannon
Elite Barbarians
Arrows Valkyrie Spear Goblins Knight Minions Hog Rider
Valkyrie
Spear Goblins Elite Barbarians Hog Rider Minions
Hog Rider
Spear Goblins Arrows Knight Minions Valkyrie Elite Barbarians

Defense Synergies 5 9

Spear Goblins
Knight Arrows Minions Cannon Valkyrie
Arrows
Spear Goblins Knight Cannon Valkyrie
Knight
Spear Goblins Minions Cannon Arrows
Minions
Knight Valkyrie Spear Goblins Cannon
Cannon
Knight Spear Goblins Arrows Minions Valkyrie
Elite Barbarians
Valkyrie
Valkyrie
Minions Elite Barbarians Spear Goblins Arrows Cannon
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Cannon Valkyrie
Elite Barbarians Knight Minions Cannon Valkyrie
Cannon Knight Minions Elite Barbarians Valkyrie
Cannon Elite Barbarians Knight Minions Valkyrie
Arrows Elite Barbarians Valkyrie
Arrows Spear Goblins Minions Cannon Valkyrie
Minions Spear Goblins Arrows Cannon
Arrows Cannon Valkyrie
Cannon Minions Elite Barbarians
Knight Elite Barbarians Spear Goblins Cannon Valkyrie
Minions Valkyrie Spear Goblins Arrows Knight Cannon
Arrows Minions Spear Goblins
Cannon Knight Minions Elite Barbarians Valkyrie
Valkyrie Arrows Minions Cannon
Elite Barbarians Knight Cannon
Cannon Elite Barbarians
Arrows Knight Minions Cannon Elite Barbarians Valkyrie
Arrows Cannon Spear Goblins Knight Minions Elite Barbarians Valkyrie
Arrows Valkyrie Spear Goblins Knight Minions Cannon
Cannon Elite Barbarians
Valkyrie Spear Goblins Arrows Knight Minions Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins Elite Barbarians
Arrows Knight Elite Barbarians Valkyrie
Spear Goblins Knight Minions Elite Barbarians Valkyrie
Valkyrie Knight Elite Barbarians
Knight Cannon Elite Barbarians Valkyrie
Arrows Minions
Spear Goblins Knight Minions Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie
Spear Goblins Knight Minions Elite Barbarians Valkyrie
Cannon
Knight Minions Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Knight Cannon Valkyrie
Cannon Valkyrie
Elite Barbarians Spear Goblins Knight Minions Valkyrie
Arrows Minions Valkyrie Cannon Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Spear Goblins Minions
Arrows
Arrows
Arrows
Minions Elite Barbarians
Arrows Knight Valkyrie
Arrows
Knight Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Spear Goblins Arrows
Arrows
Arrows
Minions
Arrows
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Elite Barbarians Arrows
Minions
Elite Barbarians
Arrows
Arrows
Arrows
Spear Goblins Minions
Arrows
Arrows
Knight Valkyrie
Arrows
Arrows
Elite Barbarians
Minions Elite Barbarians

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