My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Inferno Dragon
Giant Snowball
Bats Furnace Witch Inferno Dragon
Zap
Bats Furnace Witch Inferno Dragon
Barbarian Barrel
Knight Elite Barbarians Furnace Witch
The Log
Elite Barbarians Furnace Witch
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Knight Elite Barbarians Witch Inferno Dragon
Fireball
Elite Barbarians Furnace Witch Inferno Dragon
Poison
Bats Furnace Witch
Lightning
Knight Elite Barbarians Furnace Witch Inferno Dragon
Rocket
Elite Barbarians Furnace Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Fireball Furnace Inferno Dragon Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Elite Barbarians Inferno Dragon
Zap
Elite Barbarians Fireball Bats Knight Furnace Witch
Knight
Bats Zap Elite Barbarians Fireball Furnace Witch
Elite Barbarians
Zap Bats Knight Fireball Furnace
Fireball
Zap Knight Elite Barbarians
Furnace
Zap Knight Elite Barbarians
Witch
Zap Knight
Inferno Dragon
Bats

Defense Synergies 2 10

Bats
Knight Zap Inferno Dragon
Zap
Fireball Bats Knight Elite Barbarians Furnace Witch Inferno Dragon
Knight
Bats Zap Fireball Furnace Witch
Elite Barbarians
Zap
Fireball
Zap Knight
Furnace
Zap Knight
Witch
Zap Knight
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Elite Barbarians Inferno Dragon Bats Zap Knight Furnace Witch
Furnace Witch Bats Knight Elite Barbarians Inferno Dragon
Elite Barbarians Witch Inferno Dragon Bats Knight Furnace
Elite Barbarians Fireball
Fireball Bats Zap Furnace
Bats Furnace Inferno Dragon Zap Fireball Witch
Zap Fireball
Witch Inferno Dragon Elite Barbarians Furnace
Knight Elite Barbarians
Bats Witch Zap Knight Fireball Furnace
Inferno Dragon Bats Zap Fireball Furnace Witch
Furnace Bats Zap Knight Elite Barbarians Fireball Witch
Fireball Bats Zap Furnace Witch
Elite Barbarians Inferno Dragon Knight Furnace
Zap Elite Barbarians Fireball Furnace Inferno Dragon
Bats Knight Elite Barbarians Fireball Furnace Witch
Fireball Bats Zap Knight Elite Barbarians Furnace Witch
Zap Furnace Witch Bats Knight Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Bats Knight Elite Barbarians Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Fireball Furnace Witch
Fireball Zap Knight Elite Barbarians Inferno Dragon
Bats Zap Knight Elite Barbarians Furnace Witch
Bats Zap Knight Elite Barbarians Fireball
Knight Elite Barbarians Witch Inferno Dragon
Fireball Furnace Bats Zap Witch
Bats Knight Elite Barbarians Fireball Furnace Witch
Knight Elite Barbarians Inferno Dragon
Zap Bats Knight Elite Barbarians Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Knight Elite Barbarians Witch
Zap Elite Barbarians Fireball
Elite Barbarians Knight Fireball Witch
Fireball Furnace Witch
Elite Barbarians Witch Bats Zap Knight Fireball Furnace Inferno Dragon
Bats Zap Elite Barbarians Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap Furnace
Fireball Bats Zap Furnace Witch
Furnace Witch
Fireball Zap
Fireball Zap
Bats Elite Barbarians Fireball
Zap Knight Fireball
Fireball Zap
Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace Witch
Fireball Furnace
Fireball
Bats
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Furnace Witch
Witch Inferno Dragon
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Bats Zap Fireball Furnace Witch
Zap Bats Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball Witch
Fireball Zap Witch
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch

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