My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Mortar Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang
Giant Snowball
Goblins Spear Goblins Archers Goblin Gang
Zap
Goblins Spear Goblins Archers Goblin Gang Mortar
Barbarian Barrel
Goblins Spear Goblins Archers Goblin Gang Mortar
The Log
Goblins Spear Goblins Archers Goblin Gang
Earthquake
Spear Goblins Archers Goblin Gang Mortar
Arrows
Goblins Spear Goblins Archers Goblin Gang
Royal Delivery
Goblins Spear Goblins Archers Goblin Gang
Fireball
Archers Goblin Gang Mortar
Poison
Spear Goblins Archers Goblin Gang Mortar
Lightning
Mortar Ice Golem
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Ice Golem The Log Archers Goblin Gang Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Zap Ice Golem

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers Ice Golem
Spear Goblins
Ice Golem Zap Goblin Gang Mortar
Zap
Goblins Spear Goblins Archers Mortar Ice Golem The Log
Archers
Ice Golem Goblins Zap Mortar
Goblin Gang
Ice Golem Spear Goblins Mortar
Mortar
Spear Goblins Zap Archers Goblin Gang Ice Golem The Log
Ice Golem
Spear Goblins Archers Goblin Gang Goblins Zap Mortar
The Log
Zap Mortar

Defense Synergies 2 24

Goblins
Zap Archers Mortar Ice Golem The Log
Spear Goblins
Ice Golem Zap Archers Goblin Gang Mortar The Log
Zap
Goblins Spear Goblins Archers Goblin Gang Mortar Ice Golem The Log
Archers
Ice Golem Goblins Spear Goblins Zap Goblin Gang Mortar The Log
Goblin Gang
Spear Goblins Zap Archers Mortar Ice Golem The Log
Mortar
Goblins Spear Goblins Zap Archers Goblin Gang Ice Golem The Log
Ice Golem
Spear Goblins Archers Goblins Zap Goblin Gang Mortar The Log
The Log
Goblins Spear Goblins Zap Archers Goblin Gang Mortar Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Ice Golem The Log
Goblins Zap Goblin Gang Mortar The Log
Goblin Gang Mortar Goblins Archers
Goblins Goblin Gang Mortar
The Log
Goblin Gang The Log Goblins Spear Goblins Zap Archers
Spear Goblins Zap Archers Goblin Gang Mortar
Zap Ice Golem The Log
Goblins Goblin Gang Mortar
Goblin Gang Goblins Spear Goblins Archers Ice Golem
Goblins Archers Goblin Gang Spear Goblins Zap Ice Golem The Log
Spear Goblins Zap Archers Goblin Gang
Mortar Zap Goblin Gang The Log
Goblins Zap Goblin Gang Mortar The Log
Goblin Gang Mortar
Zap Goblin Gang Mortar The Log
Goblins Goblin Gang Mortar
Mortar Goblins Spear Goblins Zap Archers Goblin Gang The Log
Zap Mortar The Log Spear Goblins Archers Ice Golem
Mortar
Goblin Gang Goblins Spear Goblins Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Zap Archers Ice Golem
Zap Archers Goblin Gang Mortar Ice Golem The Log
Goblin Gang Goblins Spear Goblins Zap Ice Golem The Log
Goblin Gang Zap Ice Golem The Log
Goblin Gang
Zap Archers Goblin Gang Ice Golem
Goblin Gang Goblins Spear Goblins Archers Ice Golem
Zap Goblins Spear Goblins Mortar Ice Golem The Log
Goblin Gang
Zap The Log
Goblin Gang Ice Golem
Archers
Goblin Gang Goblins Spear Goblins Zap Archers Mortar Ice Golem The Log
Zap Archers Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem The Log
Mortar Zap The Log
The Log
Ice Golem The Log
Zap Mortar The Log
Spear Goblins Zap Ice Golem
Archers Mortar The Log
The Log Zap Ice Golem
The Log Zap Mortar
Goblins Goblin Gang
Zap Mortar The Log
Zap Archers
Mortar Ice Golem The Log
Mortar
Zap Mortar Ice Golem The Log
Spear Goblins Zap Mortar The Log
Mortar The Log
Mortar
Zap Archers Mortar The Log
Zap Mortar The Log
The Log
The Log
Zap Mortar The Log
Zap Ice Golem The Log Mortar
Mortar The Log Zap
Zap Mortar The Log
Zap Mortar The Log
Zap Archers Ice Golem
Zap
Zap Mortar The Log
Zap
The Log
Zap Spear Goblins Archers Goblin Gang
Zap Archers
The Log
Goblin Gang
The Log Zap Mortar Ice Golem
Zap
Zap Goblin Gang The Log
Zap
Zap Mortar The Log

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