My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant
Giant Snowball
Spear Goblins Archers Barbarians Musketeer Witch
Zap
Spear Goblins Archers Witch
Barbarian Barrel
Spear Goblins Archers Barbarians Musketeer Witch
The Log
Spear Goblins Archers Barbarians Musketeer Witch
Earthquake
Spear Goblins Archers Barbarians Witch
Arrows
Spear Goblins Archers Witch
Royal Delivery
Spear Goblins Archers Barbarians Musketeer Witch
Fireball
Archers Barbarians Musketeer Witch
Poison
Spear Goblins Archers Barbarians Musketeer Witch
Lightning
Musketeer Witch
Rocket
Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Fireball Musketeer Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Archers Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant
Zap
Fireball Giant Spear Goblins Archers Musketeer Witch
Archers
Zap Giant
Barbarians
Fireball
Zap Giant
Musketeer
Giant Zap
Giant
Zap Musketeer Spear Goblins Archers Fireball Witch
Witch
Zap Giant

Defense Synergies 1 10

Spear Goblins
Zap Archers Barbarians Musketeer
Zap
Fireball Spear Goblins Archers Barbarians Musketeer Witch
Archers
Spear Goblins Zap Witch
Barbarians
Spear Goblins Zap
Fireball
Zap Musketeer
Musketeer
Spear Goblins Zap Fireball
Giant
Witch
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Musketeer
Barbarians Zap Musketeer Witch
Barbarians Witch Archers Musketeer
Barbarians Witch Musketeer
Barbarians Fireball
Fireball Spear Goblins Zap Archers Musketeer
Musketeer Spear Goblins Zap Archers Fireball Witch
Zap Barbarians Fireball Musketeer
Barbarians Witch Musketeer
Spear Goblins Archers Barbarians Musketeer
Archers Barbarians Witch Spear Goblins Zap Fireball Musketeer
Musketeer Spear Goblins Zap Archers Fireball Witch
Barbarians Zap Fireball Musketeer Witch
Fireball Zap Barbarians Witch
Barbarians
Barbarians Zap Fireball
Barbarians Fireball Musketeer Witch
Fireball Spear Goblins Zap Archers Barbarians Musketeer Witch
Zap Witch Spear Goblins Archers Barbarians Fireball Musketeer
Barbarians Musketeer
Spear Goblins Archers Barbarians Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Archers Fireball Witch
Fireball Zap Archers Musketeer
Barbarians Spear Goblins Zap Musketeer Witch
Zap Barbarians Fireball Musketeer
Barbarians Musketeer Witch
Fireball Zap Archers Musketeer Witch
Spear Goblins Archers Barbarians Fireball Musketeer Witch
Barbarians
Zap Spear Goblins Barbarians Fireball Witch
Witch Barbarians Musketeer
Barbarians Musketeer Witch
Zap Barbarians Fireball
Barbarians Fireball Witch
Archers Barbarians Fireball Musketeer Witch
Barbarians Witch Spear Goblins Zap Archers Fireball Musketeer
Zap Archers Barbarians Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball Zap
Fireball Spear Goblins Zap Musketeer Witch
Archers Musketeer Witch
Fireball Zap
Fireball Zap
Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Spear Goblins Zap Fireball Musketeer Witch
Fireball Musketeer
Fireball
Zap Archers Fireball Musketeer
Zap Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball Witch
Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer
Zap Archers Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Spear Goblins Archers Barbarians Fireball Musketeer Witch
Fireball Zap Archers Musketeer Witch
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch

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