My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Barbarian Hut Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Barbarians Goblin Hut
Zap
Bats Goblin Hut Bandit
Barbarian Barrel
Barbarians Goblin Hut Barbarian Hut Executioner Bandit Electro Wizard
The Log
Barbarians Goblin Hut Barbarian Hut Bandit
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Bats Goblin Hut
Royal Delivery
Bats Barbarians Goblin Hut Executioner Bandit Electro Wizard
Fireball
Barbarians Goblin Hut Barbarian Hut Executioner Bandit Electro Wizard
Poison
Bats Barbarians Goblin Hut Barbarian Hut Executioner Electro Wizard
Lightning
Goblin Hut Barbarian Hut Executioner Bandit Electro Wizard
Rocket
Barbarians Goblin Hut Barbarian Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Electro Wizard Barbarians Goblin Hut Executioner Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Electro Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Bandit
Arrows
Barbarian Hut Bandit
Barbarians
Goblin Hut
Barbarian Hut Bandit
Barbarian Hut
Bats Arrows Goblin Hut Bandit
Executioner
Bandit
Bandit
Bats Arrows Goblin Hut Barbarian Hut Executioner Electro Wizard
Electro Wizard
Bandit

Defense Synergies 1 12

Bats
Barbarian Hut Bandit Electro Wizard
Arrows
Barbarians Goblin Hut Barbarian Hut Bandit
Barbarians
Arrows
Goblin Hut
Arrows Barbarian Hut Bandit Electro Wizard
Barbarian Hut
Bats Arrows Goblin Hut Electro Wizard
Executioner
Bandit
Bandit
Bats Arrows Goblin Hut Executioner Electro Wizard
Electro Wizard
Bats Goblin Hut Barbarian Hut Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut Executioner Electro Wizard
Barbarians Barbarian Hut Bats Goblin Hut Executioner Bandit Electro Wizard
Barbarians Goblin Hut Barbarian Hut Bats Executioner Bandit Electro Wizard
Barbarians Goblin Hut Barbarian Hut Bats Bandit Electro Wizard
Arrows Barbarians
Arrows Bats Executioner Bandit Electro Wizard
Bats Electro Wizard Arrows Goblin Hut Barbarian Hut Executioner
Barbarian Hut Arrows Barbarians Bandit Electro Wizard
Barbarians Barbarian Hut Goblin Hut
Barbarians Bandit Electro Wizard
Bats Barbarians Executioner Electro Wizard Arrows Goblin Hut Bandit
Arrows Executioner Bats Goblin Hut Barbarian Hut Electro Wizard
Barbarians Goblin Hut Barbarian Hut Bats Bandit Electro Wizard
Barbarian Hut Executioner Bats Arrows Barbarians Goblin Hut Electro Wizard
Barbarians Barbarian Hut Goblin Hut Bandit Electro Wizard
Barbarians Barbarian Hut Goblin Hut Bandit Electro Wizard
Barbarians Barbarian Hut Bats Arrows Goblin Hut Executioner Electro Wizard
Arrows Bats Barbarians Goblin Hut Barbarian Hut Executioner Bandit Electro Wizard
Arrows Executioner Bats Barbarians Goblin Hut Barbarian Hut Bandit Electro Wizard
Barbarians Barbarian Hut Goblin Hut Electro Wizard
Bats Arrows Barbarians Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Goblin Hut Bandit Electro Wizard
Bandit Electro Wizard Arrows Executioner
Barbarians Bandit Bats Goblin Hut Barbarian Hut Electro Wizard
Bats Barbarians Barbarian Hut Bandit Electro Wizard
Barbarians Barbarian Hut Goblin Hut Executioner Bandit
Arrows Executioner Bats Goblin Hut Electro Wizard
Bats Barbarians Goblin Hut Barbarian Hut Bandit Electro Wizard
Barbarians Barbarian Hut
Electro Wizard Bats Barbarians Goblin Hut Barbarian Hut Bandit
Barbarians Goblin Hut Barbarian Hut
Bats Barbarians Goblin Hut
Arrows Barbarians Electro Wizard
Barbarians Barbarian Hut Executioner Bandit
Barbarians Barbarian Hut Executioner
Barbarians Goblin Hut Electro Wizard Bats Barbarian Hut Executioner
Bats Arrows Executioner Barbarians Goblin Hut Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Bandit
Arrows Executioner Bandit Electro Wizard
Arrows Goblin Hut Barbarian Hut Bandit
Arrows Barbarians Barbarian Hut
Executioner Arrows
Arrows Executioner Bats
Arrows Executioner
Arrows Barbarian Hut Executioner
Arrows Bandit
Bats Electro Wizard
Arrows Bandit Electro Wizard
Arrows Executioner
Goblin Hut Barbarian Hut Executioner Bandit
Arrows Bandit
Arrows Goblin Hut Barbarian Hut
Arrows Goblin Hut Barbarian Hut Executioner Bandit
Arrows Goblin Hut Barbarian Hut Executioner Bandit
Arrows
Bats
Arrows Executioner Bandit Electro Wizard
Arrows
Arrows
Arrows Barbarians Barbarian Hut
Arrows Executioner
Arrows Executioner Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Bats Arrows Executioner Electro Wizard
Electro Wizard Bats Goblin Hut
Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Bats Barbarians Goblin Hut Barbarian Hut Bandit
Arrows Executioner Electro Wizard
Arrows
Executioner Electro Wizard
Arrows Executioner
Arrows
Executioner
Bats Electro Wizard
Bats Executioner Electro Wizard
Executioner Bandit Electro Wizard

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