My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Balloon
Giant Snowball
Fire Spirit Goblin Gang Battle Ram Witch Balloon
Zap
Fire Spirit Goblin Gang Battle Ram Witch Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Battle Ram Wizard Witch
The Log
Fire Spirit Goblin Gang Battle Ram Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Battle Ram Wizard Witch Balloon
Fireball
Goblin Gang Battle Ram Wizard Witch Balloon
Poison
Goblin Gang Wizard Witch Balloon
Lightning
Battle Ram Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Goblin Gang Tornado Battle Ram Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Goblin Gang Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Balloon
Goblin Gang
Battle Ram Balloon
Battle Ram
Fire Spirit Goblin Gang Tornado Witch
Wizard
Tornado Rage Balloon
Rage
Witch Balloon Wizard
Tornado
Wizard Battle Ram Witch Balloon
Witch
Rage Battle Ram Tornado
Balloon
Rage Fire Spirit Goblin Gang Wizard Tornado

Defense Synergies 1 2

Fire Spirit
Tornado
Goblin Gang
Battle Ram
Wizard
Tornado
Rage
Tornado
Wizard Fire Spirit Witch
Witch
Tornado
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Goblin Gang Witch
Goblin Gang Tornado Witch Fire Spirit
Witch Goblin Gang
Tornado
Goblin Gang Tornado Fire Spirit
Tornado Fire Spirit Goblin Gang Wizard Witch
Witch Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit
Goblin Gang Witch Wizard Tornado
Goblin Gang Wizard Tornado Witch
Fire Spirit Goblin Gang Wizard Witch
Fire Spirit Wizard Goblin Gang Tornado Witch
Goblin Gang
Tornado Goblin Gang
Wizard Goblin Gang Tornado Witch
Fire Spirit Goblin Gang Wizard Tornado Witch
Wizard Tornado Witch Fire Spirit
Tornado
Goblin Gang Wizard Fire Spirit Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang Wizard
Goblin Gang Witch
Goblin Gang Tornado
Goblin Gang Witch
Fire Spirit Wizard Goblin Gang Tornado Witch
Goblin Gang Witch
Tornado Witch
Witch Goblin Gang
Witch
Tornado
Goblin Gang Wizard Witch
Wizard Witch
Goblin Gang Witch Tornado
Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Wizard Fire Spirit
Wizard Fire Spirit Tornado Witch
Fire Spirit Wizard Tornado Witch
Fire Spirit Wizard Tornado
Wizard Tornado
Fire Spirit Goblin Gang Tornado
Wizard Tornado
Fire Spirit Wizard Tornado
Fire Spirit
Wizard Witch
Wizard
Tornado
Fire Spirit Wizard
Fire Spirit Wizard Tornado Witch
Wizard Tornado
Tornado
Tornado Fire Spirit Wizard Witch
Witch
Wizard Tornado Witch
Wizard Tornado Witch
Tornado
Fire Spirit Wizard Tornado Witch
Wizard Witch
Wizard
Wizard
Fire Spirit Goblin Gang Witch
Fire Spirit Wizard Tornado Witch
Goblin Gang Wizard
Wizard
Tornado
Goblin Gang Tornado Witch
Tornado Witch
Tornado Witch

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