My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost Fisherman Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Ice Wizard Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Night Witch
Giant Snowball
Clone Witch Night Witch
Zap
Clone Witch Night Witch
Barbarian Barrel
Wizard Clone Witch Giant Skeleton Ice Wizard Electro Wizard Night Witch
The Log
Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Wizard Clone Witch Giant Skeleton Ice Wizard Electro Wizard Night Witch
Fireball
Wizard Clone Witch Ice Wizard Electro Wizard Night Witch
Poison
Wizard Clone Witch Ice Wizard Electro Wizard Night Witch
Lightning
Wizard Witch Ice Wizard Electro Wizard Night Witch
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Ice Wizard Electro Wizard Night Witch Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Clone Ice Wizard Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Giant Skeleton
Clone
Giant Skeleton Night Witch Witch Electro Wizard
Witch
Clone Giant Skeleton
Giant Skeleton
Clone Wizard Witch The Log Ice Wizard Electro Wizard Night Witch
The Log
Giant Skeleton
Ice Wizard
Giant Skeleton
Electro Wizard
Clone Giant Skeleton
Night Witch
Clone Giant Skeleton

Defense Synergies 0 16

Wizard
Giant Skeleton The Log Ice Wizard Electro Wizard
Clone
Witch
Giant Skeleton The Log Ice Wizard Electro Wizard
Giant Skeleton
Wizard Witch The Log Ice Wizard Electro Wizard
The Log
Wizard Witch Giant Skeleton Ice Wizard Electro Wizard Night Witch
Ice Wizard
Wizard Witch Giant Skeleton The Log Night Witch
Electro Wizard
Wizard Witch Giant Skeleton The Log Night Witch
Night Witch
The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Witch The Log Ice Wizard Electro Wizard Night Witch
Witch Giant Skeleton Ice Wizard Electro Wizard Night Witch
Witch Night Witch Ice Wizard Electro Wizard
Giant Skeleton The Log
The Log Ice Wizard Electro Wizard Night Witch
Electro Wizard Wizard Witch Ice Wizard Night Witch
Giant Skeleton The Log Electro Wizard
Witch Ice Wizard Night Witch
Giant Skeleton Ice Wizard Electro Wizard Night Witch
Witch Ice Wizard Electro Wizard Wizard Giant Skeleton The Log Night Witch
Wizard Witch Ice Wizard Electro Wizard Night Witch
Night Witch Wizard Witch Giant Skeleton The Log Ice Wizard Electro Wizard
Wizard Witch The Log Electro Wizard Night Witch
Electro Wizard
The Log Electro Wizard
Wizard Witch Electro Wizard Night Witch
Wizard Witch The Log Ice Wizard Electro Wizard Night Witch
Wizard Witch The Log Giant Skeleton Ice Wizard Electro Wizard
Electro Wizard
Wizard Witch Giant Skeleton The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Electro Wizard
Electro Wizard Wizard The Log
Giant Skeleton Witch The Log Electro Wizard
Giant Skeleton The Log Electro Wizard Night Witch
Giant Skeleton Witch Night Witch
Wizard Witch Ice Wizard Electro Wizard
Witch Giant Skeleton Ice Wizard Electro Wizard Night Witch
Giant Skeleton
Giant Skeleton Electro Wizard Witch The Log
Witch
Witch Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Wizard Witch Night Witch
Wizard Witch
Witch Electro Wizard Giant Skeleton The Log Night Witch
Wizard Witch Giant Skeleton The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log Ice Wizard Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Wizard The Log
Wizard Witch Ice Wizard
Wizard Witch The Log
The Log Wizard Ice Wizard
The Log Wizard
Electro Wizard Night Witch
Wizard The Log Electro Wizard
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Night Witch
Wizard The Log Electro Wizard
Wizard Witch The Log
Giant Skeleton The Log Night Witch
Wizard
The Log
The Log
The Log Wizard Witch Ice Wizard
Witch
The Log Wizard Witch Ice Wizard Electro Wizard
Wizard Witch The Log
The Log
Wizard Witch Ice Wizard Electro Wizard Night Witch
Electro Wizard Wizard Witch
Night Witch
Wizard The Log Night Witch
Electro Wizard
Giant Skeleton
Wizard The Log
Electro Wizard Witch Night Witch
Wizard Witch Ice Wizard Electro Wizard
The Log
Wizard Electro Wizard
The Log Wizard
Giant Skeleton
Witch Giant Skeleton The Log Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton The Log Electro Wizard

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