My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit Inferno Dragon Sparky
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit Bandit Inferno Dragon Sparky
Barbarian Barrel
Fire Spirit Elite Barbarians Bandit Sparky
The Log
Fire Spirit Elite Barbarians Mini P.E.K.K.A Bandit Sparky
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Mini P.E.K.K.A Bandit Inferno Dragon Sparky
Fireball
Elite Barbarians Bandit Inferno Dragon Sparky
Poison
Sparky
Lightning
Elite Barbarians Mini P.E.K.K.A Bandit Inferno Dragon Sparky
Rocket
Elite Barbarians Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Tornado Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Bandit Mini P.E.K.K.A Inferno Dragon Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Tornado Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Mini P.E.K.K.A Bandit Inferno Dragon Sparky
Elite Barbarians
Fire Spirit The Log Bandit Sparky
Mini P.E.K.K.A
Sparky Fire Spirit Tornado The Log
Tornado
Sparky Mini P.E.K.K.A The Log
The Log
Elite Barbarians Mini P.E.K.K.A Tornado Bandit Sparky
Bandit
Fire Spirit Elite Barbarians The Log
Inferno Dragon
Fire Spirit
Sparky
Mini P.E.K.K.A Tornado Fire Spirit Elite Barbarians The Log

Defense Synergies 2 13

Fire Spirit
Mini P.E.K.K.A Tornado The Log Sparky
Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Fire Spirit Elite Barbarians Tornado
Tornado
Sparky Fire Spirit Mini P.E.K.K.A The Log Inferno Dragon Sparky
The Log
Mini P.E.K.K.A Fire Spirit Elite Barbarians Tornado Bandit Inferno Dragon Sparky
Bandit
The Log
Inferno Dragon
Tornado The Log
Sparky
Tornado Fire Spirit Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Sparky
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Sparky The Log Bandit
Mini P.E.K.K.A Tornado Sparky Fire Spirit Elite Barbarians Bandit Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Sparky Bandit
Elite Barbarians Mini P.E.K.K.A Tornado The Log Sparky
Tornado The Log Fire Spirit Bandit
Tornado Inferno Dragon Fire Spirit
The Log Bandit Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Elite Barbarians Tornado
Elite Barbarians Tornado Fire Spirit Mini P.E.K.K.A Bandit Sparky
Tornado The Log Bandit
Inferno Dragon Tornado
Mini P.E.K.K.A Sparky Fire Spirit Elite Barbarians The Log Bandit
Fire Spirit Sparky Mini P.E.K.K.A Tornado The Log
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Sparky Bandit
Tornado Elite Barbarians Mini P.E.K.K.A The Log Bandit Inferno Dragon Sparky
Sparky Elite Barbarians Mini P.E.K.K.A Tornado
Fire Spirit Elite Barbarians Tornado The Log Bandit
Tornado The Log Fire Spirit Bandit Inferno Dragon
Mini P.E.K.K.A Sparky Elite Barbarians Tornado Inferno Dragon
Fire Spirit Elite Barbarians Mini P.E.K.K.A The Log Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Bandit Sparky
Bandit Elite Barbarians Mini P.E.K.K.A The Log Inferno Dragon
Bandit Elite Barbarians Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Elite Barbarians Tornado The Log Bandit Sparky
Elite Barbarians Mini P.E.K.K.A Bandit Inferno Dragon Sparky
Fire Spirit Tornado
Mini P.E.K.K.A Sparky Elite Barbarians Bandit
Mini P.E.K.K.A Elite Barbarians Inferno Dragon Sparky
Elite Barbarians Mini P.E.K.K.A Tornado The Log Bandit Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Elite Barbarians Mini P.E.K.K.A Sparky
Elite Barbarians Tornado The Log
Elite Barbarians Mini P.E.K.K.A Bandit Sparky
Sparky
Elite Barbarians Sparky Mini P.E.K.K.A Tornado The Log Inferno Dragon
Elite Barbarians Mini P.E.K.K.A The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit Sparky
Tornado The Log Bandit
The Log Bandit Sparky
The Log Sparky
Fire Spirit The Log Sparky
Fire Spirit Tornado
Fire Spirit Tornado The Log Sparky
The Log Fire Spirit Tornado
The Log Tornado Bandit
Fire Spirit Elite Barbarians Mini P.E.K.K.A Tornado Sparky
Tornado The Log Bandit Sparky
Fire Spirit Tornado
Fire Spirit Elite Barbarians The Log Bandit Sparky
Bandit
Elite Barbarians The Log Sparky
The Log Bandit Sparky
The Log Bandit Sparky
Tornado Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Mini P.E.K.K.A The Log Bandit Sparky
Fire Spirit Tornado The Log
The Log Sparky
Tornado
Tornado The Log Sparky
The Log
Tornado The Log Fire Spirit Sparky
Inferno Dragon
The Log Tornado Bandit Sparky
Tornado The Log Bandit Sparky
Tornado The Log Bandit Sparky
Elite Barbarians Fire Spirit Tornado Sparky
Elite Barbarians Mini P.E.K.K.A Sparky
The Log Bandit Sparky
Sparky
Sparky
The Log Sparky
Fire Spirit Bandit
Fire Spirit Tornado
The Log
Mini P.E.K.K.A Sparky
The Log
Tornado Sparky
Elite Barbarians Sparky
Elite Barbarians Tornado The Log Sparky
Tornado
Tornado The Log Bandit Sparky

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