My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Battle Ram Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Knight Tesla Battle Ram Executioner Electro Wizard
The Log
Battle Ram
Earthquake
Tesla
Arrows
Royal Delivery
Knight Battle Ram Executioner Electro Wizard
Fireball
Tesla Battle Ram Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Knight Tesla Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Tesla Battle Ram Electro Wizard Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Tornado Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram Lightning
Knight
Battle Ram Executioner Arrows Electro Wizard
Tesla
Battle Ram
Knight Arrows Tornado Lightning Electro Wizard
Tornado
Executioner Battle Ram
Executioner
Knight Tornado
Lightning
Arrows Battle Ram
Electro Wizard
Knight Battle Ram

Defense Synergies 4 8

Arrows
Knight Tesla Tornado Lightning
Knight
Tesla Executioner Electro Wizard Arrows Tornado
Tesla
Knight Arrows Tornado Electro Wizard
Battle Ram
Tornado
Executioner Arrows Knight Tesla Electro Wizard
Executioner
Knight Tornado
Lightning
Arrows
Electro Wizard
Knight Tesla Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tesla Executioner Electro Wizard
Knight Tesla Executioner Electro Wizard
Tesla Tornado Knight Executioner Lightning Electro Wizard
Tesla Knight Electro Wizard
Lightning Arrows Tornado
Arrows Tornado Tesla Executioner Electro Wizard
Tesla Tornado Lightning Electro Wizard Arrows Executioner
Lightning Arrows Tesla Electro Wizard
Tesla Tornado
Knight Tornado Tesla Electro Wizard
Executioner Electro Wizard Arrows Knight Tesla Tornado
Arrows Tesla Executioner Tornado Electro Wizard
Tesla Knight Lightning Electro Wizard
Executioner Arrows Tesla Tornado Electro Wizard
Knight Tesla Electro Wizard
Tornado Tesla Lightning Electro Wizard
Tesla Arrows Knight Tornado Executioner Electro Wizard
Arrows Tesla Knight Tornado Executioner Electro Wizard
Arrows Tornado Executioner Knight Tesla Electro Wizard
Tesla Tornado Electro Wizard
Arrows Knight Tesla Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Electro Wizard
Electro Wizard Arrows Knight Tesla Executioner Lightning
Knight Lightning Electro Wizard
Lightning Knight Tesla Tornado Electro Wizard
Knight Tesla Executioner
Arrows Executioner Tesla Tornado Electro Wizard
Knight Tesla Lightning Electro Wizard
Knight Tesla
Lightning Electro Wizard Knight Tornado
Tesla
Knight Tesla
Lightning Arrows Tornado Electro Wizard
Lightning Knight Tesla Executioner
Tesla Executioner
Tesla Electro Wizard Knight Tornado Executioner Lightning
Arrows Executioner Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight
Arrows Tornado Executioner Electro Wizard
Lightning Arrows
Lightning Arrows Knight
Executioner Arrows
Arrows Executioner Tornado
Arrows Tornado Executioner
Arrows Tornado Executioner Lightning
Arrows Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Arrows Knight Tornado Electro Wizard
Lightning Arrows Tornado Executioner
Lightning Knight Executioner
Lightning Arrows
Lightning Arrows
Lightning Arrows Executioner
Lightning Arrows Executioner
Lightning Arrows Tornado
Lightning
Lightning Arrows Executioner Electro Wizard
Lightning Arrows Tornado
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado Executioner
Arrows Tornado Executioner Lightning Electro Wizard
Lightning Arrows Tornado
Lightning Arrows Tornado
Lightning Arrows Tornado Executioner Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Tornado Executioner Electro Wizard
Arrows
Lightning Knight Executioner Electro Wizard
Arrows Executioner Lightning
Lightning Arrows Tornado
Executioner
Tornado Lightning Electro Wizard
Tornado Executioner Lightning Electro Wizard
Lightning Tornado Executioner Electro Wizard

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