My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Knight Barbarians Musketeer Furnace
The Log
Barbarians Musketeer Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Knight Barbarians Musketeer Hog Rider
Fireball
Barbarians Musketeer Hog Rider Furnace
Poison
Barbarians Musketeer Furnace
Lightning
Knight Musketeer Furnace
Rocket
Barbarians Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fireball Musketeer Hog Rider Furnace Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Fireball Musketeer

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Fireball Furnace The Log
Barbarians
Hog Rider
Fireball
Hog Rider Knight The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Knight Fireball Musketeer The Log Barbarians Furnace Rocket
Furnace
Knight Hog Rider
Rocket
Hog Rider
The Log
Hog Rider Knight Fireball Musketeer

Defense Synergies 3 7

Knight
Musketeer Fireball Furnace The Log
Barbarians
Furnace
Fireball
The Log Knight Musketeer
Musketeer
Knight The Log Fireball Furnace
Hog Rider
Furnace
Knight Barbarians Musketeer
Rocket
The Log
The Log
Fireball Musketeer Knight Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Fireball Musketeer The Log
Barbarians Knight Musketeer Furnace The Log
Barbarians Furnace Rocket Knight Musketeer
Barbarians Knight Musketeer Furnace
Barbarians Fireball Rocket The Log
Fireball The Log Musketeer Furnace
Musketeer Furnace Rocket Fireball
Rocket Barbarians Fireball Musketeer The Log
Barbarians Musketeer Furnace
Knight Barbarians Musketeer
Barbarians Knight Fireball Musketeer Furnace The Log
Musketeer Fireball Furnace
Barbarians Furnace Knight Fireball Musketeer Rocket The Log
Fireball Rocket Barbarians Furnace The Log
Barbarians Knight Furnace
Barbarians Rocket Fireball Furnace The Log
Barbarians Knight Fireball Musketeer Furnace
Fireball Knight Barbarians Musketeer Furnace The Log
Furnace The Log Knight Barbarians Fireball Musketeer
Barbarians Musketeer
Knight Barbarians Fireball Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Furnace
Fireball Knight Musketeer Rocket The Log
Barbarians Knight Musketeer Furnace Rocket The Log
Rocket Knight Barbarians Fireball Musketeer The Log
Barbarians Knight Musketeer
Fireball Furnace Rocket Musketeer
Rocket Knight Barbarians Fireball Musketeer Furnace
Knight Barbarians
Rocket Knight Barbarians Fireball The Log
Barbarians Musketeer
Knight Barbarians Musketeer
Rocket Barbarians Fireball The Log
Barbarians Rocket Knight Fireball
Barbarians Fireball Musketeer Furnace
Barbarians Knight Fireball Musketeer Furnace Rocket The Log
Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Rocket The Log
Fireball Musketeer The Log
Rocket Fireball The Log
Knight Barbarians Fireball Musketeer Rocket The Log
Fireball Rocket Furnace The Log
Fireball Musketeer Furnace Rocket
Musketeer Furnace The Log
Fireball The Log
Fireball The Log
Rocket Fireball Musketeer
Rocket Knight Fireball Musketeer The Log
Fireball Musketeer Rocket
Rocket Knight Fireball Musketeer The Log
Fireball Musketeer Rocket
Fireball Musketeer Furnace The Log
Rocket Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace Rocket The Log
Fireball Rocket
Rocket
Rocket Fireball Musketeer The Log
Rocket Fireball The Log
Rocket Fireball Musketeer The Log
Rocket Fireball
Rocket Musketeer The Log
Rocket Barbarians Fireball Musketeer The Log
The Log Fireball Furnace
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Rocket Musketeer The Log
Fireball Musketeer Furnace
Rocket Fireball Musketeer
Fireball
Fireball Musketeer Rocket The Log
Rocket Fireball
Rocket Fireball The Log
Barbarians Fireball Musketeer Rocket
Fireball Rocket Musketeer
The Log Fireball
Fireball Knight Musketeer Rocket
The Log Fireball Musketeer
Rocket Fireball
Musketeer
Fireball Musketeer Rocket The Log
Fireball Musketeer Rocket
Fireball Musketeer Rocket The Log

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