My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Elite Barbarians Miner
Giant Snowball
Archers Minion Horde Miner Lumberjack
Zap
Archers Minion Horde
Barbarian Barrel
Archers Elite Barbarians Wizard Lumberjack
The Log
Archers Elite Barbarians Lumberjack
Earthquake
Archers
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Elite Barbarians Wizard Miner Lumberjack
Fireball
Archers Minion Horde Elite Barbarians Wizard Lumberjack
Poison
Archers Minion Horde Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Miner Lumberjack Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tornado Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Miner Archers Minion Horde Lumberjack
Archers
Zap Elite Barbarians Miner Lumberjack
Minion Horde
Miner Zap Lumberjack
Elite Barbarians
Zap Archers Wizard Lumberjack
Wizard
Tornado Elite Barbarians Miner Lumberjack
Tornado
Zap Wizard
Miner
Zap Minion Horde Archers Wizard Lumberjack
Lumberjack
Zap Archers Minion Horde Elite Barbarians Wizard Miner

Defense Synergies 1 11

Zap
Archers Minion Horde Elite Barbarians Tornado Miner Lumberjack
Archers
Zap Tornado Lumberjack
Minion Horde
Zap Tornado
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians Lumberjack
Tornado
Wizard Zap Archers Minion Horde
Miner
Zap
Lumberjack
Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Elite Barbarians Lumberjack Zap
Minion Horde Tornado Lumberjack Archers Elite Barbarians
Minion Horde Elite Barbarians Lumberjack
Elite Barbarians Tornado Lumberjack
Tornado Zap Archers Lumberjack
Minion Horde Tornado Zap Archers Wizard
Zap
Minion Horde Elite Barbarians Tornado Lumberjack
Elite Barbarians Tornado Archers Minion Horde Miner Lumberjack
Archers Minion Horde Zap Wizard Tornado Lumberjack
Minion Horde Zap Archers Wizard Tornado
Minion Horde Lumberjack Zap Elite Barbarians Wizard
Wizard Zap Minion Horde Tornado Lumberjack
Elite Barbarians Minion Horde Lumberjack
Minion Horde Tornado Zap Elite Barbarians Lumberjack
Minion Horde Wizard Elite Barbarians Tornado Lumberjack
Zap Archers Minion Horde Elite Barbarians Wizard Tornado Lumberjack
Zap Wizard Tornado Archers Lumberjack
Elite Barbarians Tornado Lumberjack
Wizard Archers Minion Horde Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Wizard Miner Lumberjack
Lumberjack Zap Minion Horde Elite Barbarians
Lumberjack Zap Minion Horde Elite Barbarians Tornado
Minion Horde Elite Barbarians Lumberjack
Wizard Zap Archers Minion Horde Tornado
Archers Minion Horde Elite Barbarians Lumberjack
Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde Elite Barbarians Tornado
Minion Horde
Minion Horde Elite Barbarians Lumberjack
Zap Elite Barbarians Tornado
Elite Barbarians Minion Horde Wizard Lumberjack
Wizard Archers Minion Horde
Elite Barbarians Zap Archers Minion Horde Tornado Lumberjack
Zap Archers Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Tornado Miner
Minion Horde Miner
Wizard Zap Minion Horde
Wizard Zap Minion Horde Tornado
Archers Minion Horde Wizard Tornado
Zap Wizard Tornado
Miner Zap Wizard Tornado
Minion Horde Elite Barbarians Tornado Lumberjack
Miner Zap Minion Horde Wizard Tornado
Zap Archers Wizard Tornado
Elite Barbarians Miner
Minion Horde
Zap Elite Barbarians
Zap Minion Horde Wizard
Minion Horde Wizard
Tornado
Minion Horde
Zap Archers Wizard
Zap Wizard Tornado Miner
Minion Horde
Wizard Tornado
Tornado
Zap Minion Horde
Zap Tornado Wizard
Minion Horde
Miner Zap Wizard Tornado
Zap Wizard Tornado Miner
Miner Zap Tornado
Elite Barbarians Zap Archers Minion Horde Wizard Tornado
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard Miner
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Archers
Zap Archers Wizard Tornado
Miner Minion Horde Wizard Lumberjack
Zap Wizard
Zap Tornado
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Tornado
Zap Tornado
Zap Tornado Miner

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