My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Goblin Gang Royal Giant Hog Rider
Giant Snowball
Skeletons Spear Goblins Minions Goblin Gang Hog Rider
Zap
Skeletons Spear Goblins Minions Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Skeletons Spear Goblins Goblin Gang Inferno Tower
The Log
Skeletons Spear Goblins Goblin Gang Royal Giant Hog Rider
Earthquake
Skeletons Spear Goblins Goblin Gang Hog Rider Inferno Tower
Arrows
Skeletons Spear Goblins Minions Goblin Gang
Royal Delivery
Skeletons Spear Goblins Minions Goblin Gang Hog Rider
Fireball
Minions Goblin Gang Hog Rider Inferno Tower
Poison
Spear Goblins Minions Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Minions Goblin Gang Hog Rider Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Zap Minions

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Hog Rider Zap Goblin Gang Royal Giant
Zap
Hog Rider Spear Goblins Minions Royal Giant
Minions
Royal Giant Hog Rider Zap
Goblin Gang
Hog Rider Spear Goblins Royal Giant
Royal Giant
Minions Spear Goblins Zap Goblin Gang Hog Rider
Hog Rider
Spear Goblins Zap Minions Goblin Gang Royal Giant
Inferno Tower

Defense Synergies 1 12

Skeletons
Spear Goblins Zap Minions Inferno Tower
Spear Goblins
Skeletons Zap Minions Goblin Gang Inferno Tower
Zap
Skeletons Spear Goblins Minions Goblin Gang Inferno Tower
Minions
Skeletons Spear Goblins Zap Inferno Tower
Goblin Gang
Inferno Tower Spear Goblins Zap
Royal Giant
Hog Rider
Inferno Tower
Goblin Gang Skeletons Spear Goblins Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Inferno Tower
Inferno Tower Skeletons Zap Minions Goblin Gang
Goblin Gang Inferno Tower Skeletons Minions
Inferno Tower Skeletons Minions Goblin Gang
Goblin Gang Skeletons Spear Goblins Zap Minions
Minions Inferno Tower Spear Goblins Zap Goblin Gang
Zap Inferno Tower
Inferno Tower Skeletons Minions Goblin Gang
Goblin Gang Skeletons Spear Goblins Inferno Tower
Minions Goblin Gang Skeletons Spear Goblins Zap
Minions Inferno Tower Spear Goblins Zap Goblin Gang
Inferno Tower Skeletons Zap Minions Goblin Gang
Zap Minions Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang
Skeletons Minions Goblin Gang Inferno Tower
Spear Goblins Zap Minions Goblin Gang
Zap Spear Goblins Minions
Inferno Tower
Goblin Gang Spear Goblins Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Spear Goblins Zap Inferno Tower
Zap Goblin Gang
Goblin Gang Skeletons Spear Goblins Zap Minions Inferno Tower
Goblin Gang Zap Inferno Tower
Inferno Tower Skeletons Goblin Gang
Skeletons Zap Minions Goblin Gang
Goblin Gang Skeletons Spear Goblins Minions Inferno Tower
Inferno Tower
Zap Skeletons Spear Goblins Minions Inferno Tower
Inferno Tower Skeletons Goblin Gang
Minions Inferno Tower
Zap
Skeletons Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Skeletons Spear Goblins Zap Minions
Minions Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Spear Goblins Zap Minions
Zap
Zap
Minions Goblin Gang
Zap
Zap
Minions
Zap
Spear Goblins Zap
Minions
Zap
Zap
Minions
Zap
Zap
Zap
Zap
Zap
Zap
Zap Minions
Zap
Zap
Zap Spear Goblins Minions Goblin Gang
Zap
Goblin Gang
Zap
Zap
Zap Minions Goblin Gang
Zap
Zap

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