My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Prince
Giant Snowball
Hog Rider Witch Balloon Princess
Zap
Witch Balloon Prince Princess
Barbarian Barrel
Wizard Witch Princess Electro Wizard
The Log
Hog Rider Witch Prince Princess
Earthquake
Hog Rider Witch
Arrows
Witch Princess
Royal Delivery
Hog Rider Wizard Witch Balloon Prince Princess Electro Wizard
Fireball
Hog Rider Wizard Witch Balloon Princess Electro Wizard
Poison
Wizard Witch Balloon Princess Electro Wizard
Lightning
Wizard Witch Balloon Prince Electro Wizard
Rocket
Hog Rider Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Princess Hog Rider Electro Wizard Wizard Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Princess Hog Rider Electro Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Witch Balloon Prince Princess Electro Wizard
Wizard
Hog Rider Balloon Prince
Witch
Hog Rider Prince
Balloon
Hog Rider Wizard The Log Princess Electro Wizard
Prince
Hog Rider Wizard Witch The Log Princess Electro Wizard
The Log
Hog Rider Balloon Prince Princess
Princess
Hog Rider Balloon Prince The Log
Electro Wizard
Hog Rider Balloon Prince

Defense Synergies 1 9

Hog Rider
Wizard
Prince The Log Electro Wizard
Witch
Prince The Log Electro Wizard
Balloon
Prince
The Log Wizard Witch Electro Wizard
The Log
Prince Wizard Witch Princess Electro Wizard
Princess
The Log
Electro Wizard
Wizard Witch Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Witch Prince The Log Electro Wizard
Witch Prince Electro Wizard
Witch Prince Electro Wizard
Prince The Log Princess
The Log Electro Wizard
Electro Wizard Wizard Witch Princess
The Log Electro Wizard
Witch Prince Princess
Prince Electro Wizard
Witch Electro Wizard Wizard The Log Princess
Wizard Witch Princess Electro Wizard
Prince Wizard Witch The Log Electro Wizard
Wizard Witch Prince The Log Princess Electro Wizard
Prince Electro Wizard
Prince The Log Electro Wizard
Wizard Witch Prince Electro Wizard
Wizard Witch Prince The Log Electro Wizard
Wizard Witch The Log Princess Electro Wizard
Prince Electro Wizard
Wizard Witch Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Electro Wizard
Electro Wizard Wizard Prince The Log
Witch Prince The Log Electro Wizard
Prince The Log Electro Wizard
Witch Prince
Wizard Witch Princess Electro Wizard
Prince Witch Electro Wizard
Prince
Electro Wizard Witch Prince The Log
Witch
Witch Prince
Prince The Log Electro Wizard
Prince Wizard Witch
Wizard Witch Princess
Witch Electro Wizard Prince The Log
Wizard Witch The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess Electro Wizard
The Log
Prince The Log
Wizard The Log
Wizard Witch Princess
Wizard Witch The Log Princess
The Log Wizard Princess
The Log Wizard
Prince Electro Wizard
Wizard Prince The Log Princess Electro Wizard
Wizard Princess
The Log Princess
Princess
Princess Prince The Log
Wizard Witch The Log Princess
Wizard The Log Princess
Wizard Prince The Log Princess Electro Wizard
Wizard Witch The Log Princess
Prince The Log
Wizard Princess
Prince The Log
The Log
The Log Wizard Witch Princess
Witch
The Log Wizard Witch Princess Electro Wizard
Wizard Witch Prince The Log Princess
The Log
Wizard Witch Princess Electro Wizard
Electro Wizard Wizard Witch
Wizard The Log
Princess Electro Wizard
Prince
Wizard The Log Princess
Electro Wizard Witch Prince Princess
Wizard Witch Princess Electro Wizard
The Log
Wizard Prince Princess Electro Wizard
The Log Wizard Princess
Prince
Witch The Log Princess Electro Wizard
Witch Princess Electro Wizard
Witch Prince The Log Princess Electro Wizard

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