My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Firecracker Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Barbarian Barrel Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Royal Giant Witch
Barbarian Barrel
Goblin Gang Wizard Witch
The Log
Goblin Gang Royal Giant Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Wizard Witch
Fireball
Goblin Gang Wizard Witch
Poison
Bats Goblin Gang Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Goblin Gang Wizard Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Zap Barbarian Barrel
Zap
Bats Royal Giant Barbarian Barrel Witch Mega Knight
Goblin Gang
Royal Giant
Royal Giant
Bats Barbarian Barrel Zap Goblin Gang Wizard Witch
Wizard
Royal Giant Mega Knight
Barbarian Barrel
Royal Giant Bats Zap Mega Knight
Witch
Zap Royal Giant Mega Knight
Mega Knight
Bats Zap Wizard Barbarian Barrel Witch

Defense Synergies 1 12

Bats
Zap Barbarian Barrel Mega Knight
Zap
Mega Knight Bats Goblin Gang Barbarian Barrel Witch
Goblin Gang
Zap Barbarian Barrel
Royal Giant
Wizard
Barbarian Barrel Mega Knight
Barbarian Barrel
Bats Zap Goblin Gang Wizard Witch Mega Knight
Witch
Zap Barbarian Barrel Mega Knight
Mega Knight
Zap Bats Wizard Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Barbarian Barrel
Bats Zap Goblin Gang Witch Mega Knight
Goblin Gang Witch Mega Knight Bats
Witch Bats Goblin Gang Mega Knight
Barbarian Barrel Mega Knight
Goblin Gang Barbarian Barrel Bats Zap Mega Knight
Bats Zap Goblin Gang Wizard Witch
Zap Barbarian Barrel Mega Knight
Witch Goblin Gang
Goblin Gang Barbarian Barrel Mega Knight
Bats Goblin Gang Witch Zap Wizard Barbarian Barrel Mega Knight
Bats Zap Goblin Gang Wizard Witch
Mega Knight Bats Zap Goblin Gang Wizard Witch
Wizard Mega Knight Bats Zap Goblin Gang Barbarian Barrel Witch
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Wizard Mega Knight Bats Goblin Gang Witch
Mega Knight Bats Zap Goblin Gang Wizard Barbarian Barrel Witch
Zap Wizard Barbarian Barrel Witch Bats Mega Knight
Goblin Gang Wizard Mega Knight Bats Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Barbarian Barrel Witch
Zap Goblin Gang Wizard Barbarian Barrel Mega Knight
Goblin Gang Mega Knight Bats Zap Witch
Goblin Gang Mega Knight Bats Zap Barbarian Barrel
Goblin Gang Witch Mega Knight
Wizard Bats Zap Goblin Gang Witch
Goblin Gang Bats Witch
Mega Knight
Zap Mega Knight Bats Barbarian Barrel Witch
Witch Goblin Gang
Mega Knight Bats Witch
Mega Knight Zap
Mega Knight Goblin Gang Wizard Witch
Wizard Witch Mega Knight
Goblin Gang Witch Bats Zap Barbarian Barrel
Bats Mega Knight Zap Wizard Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Zap Barbarian Barrel Mega Knight
Wizard Bats Zap Witch
Wizard Witch
Zap Wizard Barbarian Barrel
Zap Wizard
Bats Goblin Gang
Zap Wizard Barbarian Barrel
Zap Wizard
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel Witch
Wizard Barbarian Barrel Mega Knight
Barbarian Barrel
Bats
Zap Wizard Barbarian Barrel Mega Knight
Zap Wizard Barbarian Barrel Witch Mega Knight
Mega Knight
Wizard
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel Witch Mega Knight
Witch
Zap Wizard Barbarian Barrel Witch
Zap Wizard Witch Mega Knight
Zap Barbarian Barrel
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Goblin Gang Barbarian Barrel Witch
Zap Wizard Witch
Barbarian Barrel
Goblin Gang Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats Goblin Gang Witch
Bats Zap Witch
Zap Barbarian Barrel Witch Mega Knight

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