My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Elixir Golem Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Elixir Golem Valkyrie Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Royal Hogs Inferno Dragon
Giant Snowball
Fire Spirit Royal Hogs Inferno Dragon
Zap
Fire Spirit Royal Hogs Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Elixir Golem Valkyrie Royal Hogs
The Log
Fire Spirit Elite Barbarians Elixir Golem Royal Hogs
Earthquake
Elixir Golem Royal Hogs
Arrows
Fire Spirit Royal Hogs
Royal Delivery
Fire Spirit Elite Barbarians Elixir Golem Valkyrie Royal Hogs Inferno Dragon
Fireball
Elite Barbarians Elixir Golem Royal Hogs Inferno Dragon
Poison
Elixir Golem Royal Hogs
Lightning
Elite Barbarians Valkyrie Inferno Dragon
Rocket
Elite Barbarians Valkyrie Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Rocket Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Valkyrie Rocket Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Elixir Golem Valkyrie Inferno Dragon Royal Hogs Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Barbarian Barrel Elixir Golem Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Elixir Golem Royal Hogs Inferno Dragon
Elite Barbarians
Valkyrie Fire Spirit Barbarian Barrel
Elixir Golem
Fire Spirit Barbarian Barrel Inferno Dragon
Valkyrie
Fire Spirit Elite Barbarians Royal Hogs
Royal Hogs
Fire Spirit Valkyrie Barbarian Barrel
Rocket
Barbarian Barrel
Elite Barbarians Elixir Golem Royal Hogs
Inferno Dragon
Fire Spirit Elixir Golem

Defense Synergies 1 1

Fire Spirit
Valkyrie
Elite Barbarians
Valkyrie
Elixir Golem
Valkyrie
Elite Barbarians Fire Spirit
Royal Hogs
Rocket
Barbarian Barrel
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Barbarian Barrel
Elite Barbarians Inferno Dragon Valkyrie
Rocket Fire Spirit Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Inferno Dragon Valkyrie
Elite Barbarians Valkyrie Rocket Barbarian Barrel
Barbarian Barrel Fire Spirit Valkyrie
Rocket Inferno Dragon Fire Spirit
Rocket Valkyrie Barbarian Barrel
Inferno Dragon Elite Barbarians
Elite Barbarians Fire Spirit Valkyrie Barbarian Barrel
Valkyrie Barbarian Barrel
Inferno Dragon
Fire Spirit Elite Barbarians Valkyrie Rocket
Fire Spirit Valkyrie Rocket Barbarian Barrel
Elite Barbarians Inferno Dragon
Rocket Elite Barbarians Inferno Dragon
Elite Barbarians Valkyrie
Fire Spirit Elite Barbarians Valkyrie Barbarian Barrel
Valkyrie Barbarian Barrel Fire Spirit Inferno Dragon
Elite Barbarians Inferno Dragon
Valkyrie Fire Spirit Elite Barbarians Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Barbarian Barrel
Elite Barbarians Valkyrie Rocket Barbarian Barrel Inferno Dragon
Elite Barbarians Valkyrie Rocket
Valkyrie Rocket Elite Barbarians Barbarian Barrel
Elite Barbarians Valkyrie Inferno Dragon
Fire Spirit Rocket
Rocket Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Inferno Dragon
Rocket Elite Barbarians Valkyrie Barbarian Barrel Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie
Rocket Elite Barbarians Valkyrie
Elite Barbarians Rocket Valkyrie
Valkyrie
Elite Barbarians Valkyrie Rocket Barbarian Barrel Inferno Dragon
Valkyrie Elite Barbarians Barbarian Barrel Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Barbarian Barrel
Barbarian Barrel
Rocket Barbarian Barrel
Valkyrie Rocket Barbarian Barrel
Rocket Fire Spirit Valkyrie Barbarian Barrel
Fire Spirit Rocket
Fire Spirit
Fire Spirit Barbarian Barrel
Rocket Fire Spirit Elite Barbarians
Rocket Valkyrie Barbarian Barrel
Fire Spirit Rocket
Rocket Fire Spirit Elite Barbarians Barbarian Barrel
Rocket Barbarian Barrel
Elite Barbarians Barbarian Barrel
Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket
Rocket Fire Spirit Barbarian Barrel
Rocket Fire Spirit Valkyrie Barbarian Barrel
Rocket
Rocket
Rocket
Rocket Barbarian Barrel
Fire Spirit Valkyrie Barbarian Barrel
Inferno Dragon
Barbarian Barrel
Rocket Barbarian Barrel
Elite Barbarians Fire Spirit
Rocket
Elite Barbarians
Rocket
Rocket
Rocket
Fire Spirit Rocket Barbarian Barrel
Rocket Fire Spirit
Barbarian Barrel
Valkyrie Rocket
Rocket
Elite Barbarians
Elite Barbarians Rocket
Rocket
Rocket Barbarian Barrel

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