My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army Night Witch
Giant Snowball
Minions Mega Minion Skeleton Army Night Witch
Zap
Minions Skeleton Army Night Witch
Barbarian Barrel
Elite Barbarians Skeleton Army Night Witch
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Night Witch
Royal Delivery
Minions Elite Barbarians Mega Minion Skeleton Army Night Witch
Fireball
Minions Elite Barbarians Mega Minion Skeleton Army Night Witch
Poison
Minions Mega Minion Skeleton Army Night Witch
Lightning
Elite Barbarians Mega Minion Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Poison Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Skeleton Army Poison Night Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Mega Minion Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Minions Poison Golem Night Witch
Minions
Zap Elite Barbarians Golem
Elite Barbarians
Zap Minions
Mega Minion
Zap Golem Poison
Skeleton Army
Poison
Golem Zap Mega Minion Night Witch
Golem
Mega Minion Poison Night Witch Zap Minions
Night Witch
Golem Zap Poison

Defense Synergies 1 8

Zap
Mega Minion Minions Elite Barbarians Skeleton Army Poison Night Witch
Minions
Zap
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Skeleton Army Night Witch
Skeleton Army
Zap Mega Minion
Poison
Zap
Golem
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion
Elite Barbarians Skeleton Army Zap Minions Mega Minion Night Witch
Skeleton Army Minions Elite Barbarians Mega Minion Night Witch
Elite Barbarians Skeleton Army Night Witch Minions Mega Minion
Elite Barbarians Skeleton Army Poison
Skeleton Army Zap Minions Mega Minion Night Witch
Minions Mega Minion Zap Poison Night Witch
Zap Poison
Minions Elite Barbarians Skeleton Army Night Witch
Elite Barbarians Skeleton Army Night Witch
Minions Skeleton Army Poison Zap Mega Minion Night Witch
Minions Mega Minion Zap Poison Night Witch
Skeleton Army Night Witch Zap Minions Elite Barbarians
Skeleton Army Zap Minions Mega Minion Poison Night Witch
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Minions Elite Barbarians Skeleton Army Poison Night Witch
Zap Minions Elite Barbarians Mega Minion Skeleton Army Night Witch
Zap Poison Minions Mega Minion
Elite Barbarians
Skeleton Army Minions Elite Barbarians Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Poison Zap Elite Barbarians Mega Minion
Skeleton Army Zap Minions Elite Barbarians
Skeleton Army Zap Elite Barbarians Night Witch
Elite Barbarians Skeleton Army Night Witch
Poison Zap Minions
Skeleton Army Minions Elite Barbarians Mega Minion Night Witch
Elite Barbarians Skeleton Army
Zap Minions Elite Barbarians Mega Minion Skeleton Army Poison
Mega Minion Skeleton Army
Minions Elite Barbarians Mega Minion
Skeleton Army Zap Elite Barbarians Poison
Elite Barbarians Skeleton Army Night Witch
Skeleton Army
Elite Barbarians Skeleton Army Zap Minions Mega Minion Poison Night Witch
Minions Poison Zap Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap
Poison Zap Minions Mega Minion
Poison
Poison Zap
Poison Zap
Minions Elite Barbarians Poison Night Witch
Poison Zap
Poison Zap
Poison Elite Barbarians
Minions Poison
Zap Elite Barbarians Poison
Zap Poison
Poison
Poison
Minions Night Witch
Zap Mega Minion Poison
Zap Poison
Minions Poison Night Witch
Poison
Zap Poison
Zap Poison
Mega Minion
Poison Zap
Zap Poison
Poison Zap
Elite Barbarians Poison Zap Night Witch
Zap Minions Mega Minion Poison
Elite Barbarians Mega Minion Night Witch
Poison Zap Night Witch
Zap Poison
Poison
Zap Minions Skeleton Army Night Witch
Poison Zap Mega Minion
Poison Mega Minion
Zap Poison
Zap Poison
Elite Barbarians Mega Minion
Zap Minions Elite Barbarians Poison
Zap Poison
Poison Zap

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