My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Inferno Tower
Barbarian Barrel
Fire Spirit Elite Barbarians Inferno Tower Electro Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Inferno Tower
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Electro Wizard
Fireball
Elite Barbarians Inferno Tower Electro Wizard
Poison
Bats Inferno Tower Electro Wizard
Lightning
Elite Barbarians Inferno Tower Electro Wizard
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Arrows Fireball Electro Wizard Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Rage Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Bats
Elite Barbarians Rage
Arrows
Elite Barbarians Fireball
Elite Barbarians
Arrows Rage Fire Spirit Bats Fireball
Fireball
Arrows Elite Barbarians Electro Wizard
Inferno Tower
Rage
Elite Barbarians Bats Electro Wizard
Electro Wizard
Fireball Rage

Defense Synergies 1 8

Fire Spirit
Inferno Tower Electro Wizard
Bats
Inferno Tower Electro Wizard
Arrows
Fireball Inferno Tower
Elite Barbarians
Fireball
Arrows Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Fire Spirit Bats Arrows Fireball
Rage
Electro Wizard
Inferno Tower Fire Spirit Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Bats Electro Wizard
Inferno Tower Fire Spirit Bats Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Bats Electro Wizard
Arrows Elite Barbarians Fireball
Arrows Fireball Fire Spirit Bats Electro Wizard
Bats Inferno Tower Electro Wizard Fire Spirit Arrows Fireball
Arrows Fireball Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians
Elite Barbarians Fire Spirit Inferno Tower Electro Wizard
Bats Electro Wizard Arrows Fireball
Arrows Inferno Tower Bats Fireball Electro Wizard
Inferno Tower Fire Spirit Bats Elite Barbarians Fireball Electro Wizard
Fire Spirit Fireball Bats Arrows Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Fireball Electro Wizard
Bats Arrows Elite Barbarians Fireball Inferno Tower Electro Wizard
Fire Spirit Arrows Fireball Bats Elite Barbarians Electro Wizard
Arrows Fire Spirit Bats Fireball Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Fire Spirit Bats Arrows Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Arrows Elite Barbarians
Bats Elite Barbarians Inferno Tower Electro Wizard
Bats Elite Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians
Fire Spirit Arrows Fireball Bats Electro Wizard
Bats Elite Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians
Electro Wizard Bats Elite Barbarians Fireball Inferno Tower
Inferno Tower
Bats Elite Barbarians Inferno Tower
Arrows Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Inferno Tower
Fireball
Elite Barbarians Inferno Tower Electro Wizard Bats Fireball
Bats Arrows Elite Barbarians Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Bats
Fire Spirit Arrows
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Bats Elite Barbarians Fireball Electro Wizard
Arrows Fireball Electro Wizard
Fireball Fire Spirit Arrows
Fire Spirit Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Fire Spirit Arrows Fireball Electro Wizard
Fire Spirit Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fire Spirit Fireball
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Elite Barbarians Fire Spirit Bats Arrows Fireball Electro Wizard
Electro Wizard Bats Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Fire Spirit Bats Fireball
Fireball Fire Spirit Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard

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