My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Furnace Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Furnace Giant Wizard Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Furnace Skeleton Army Lumberjack
Zap
Furnace Skeleton Army Goblin Giant
Barbarian Barrel
Furnace Wizard Skeleton Army Lumberjack
The Log
Furnace Skeleton Army Lumberjack
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Wizard Skeleton Army Lumberjack
Fireball
Furnace Wizard Skeleton Army Lumberjack
Poison
Furnace Wizard Skeleton Army
Lightning
Ice Golem Furnace Wizard Lumberjack
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Earthquake Skeleton Army Furnace Lumberjack Giant Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Earthquake Skeleton Army Furnace

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Lumberjack Furnace
Earthquake
Giant Furnace Goblin Giant
Furnace
Ice Golem Earthquake Giant Goblin Giant
Giant
Earthquake Furnace Wizard Lumberjack
Wizard
Giant Goblin Giant Lumberjack
Skeleton Army
Goblin Giant
Earthquake Furnace Wizard Lumberjack
Lumberjack
Ice Golem Giant Wizard Goblin Giant

Defense Synergies 0 10

Ice Golem
Earthquake Furnace Wizard Lumberjack
Earthquake
Ice Golem Furnace
Furnace
Ice Golem Earthquake Skeleton Army Lumberjack
Giant
Wizard
Ice Golem Skeleton Army Lumberjack
Skeleton Army
Furnace Wizard Lumberjack
Goblin Giant
Lumberjack
Ice Golem Furnace Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Wizard Goblin Giant
Skeleton Army Lumberjack Furnace
Furnace Skeleton Army Lumberjack
Skeleton Army Lumberjack Furnace
Earthquake Skeleton Army Lumberjack
Skeleton Army Earthquake Furnace Lumberjack
Furnace Wizard
Earthquake Ice Golem Goblin Giant
Furnace Skeleton Army Lumberjack
Skeleton Army Ice Golem Lumberjack
Skeleton Army Ice Golem Earthquake Furnace Wizard Goblin Giant Lumberjack
Furnace Wizard
Furnace Skeleton Army Lumberjack Earthquake Wizard
Wizard Skeleton Army Earthquake Furnace Lumberjack
Skeleton Army Furnace Lumberjack
Skeleton Army Furnace Lumberjack
Wizard Furnace Skeleton Army Lumberjack
Furnace Wizard Skeleton Army Lumberjack
Earthquake Furnace Wizard Ice Golem Lumberjack
Lumberjack
Wizard Skeleton Army Earthquake Furnace Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Ice Golem Furnace
Ice Golem Wizard Lumberjack
Skeleton Army Lumberjack Ice Golem Furnace Goblin Giant
Skeleton Army Lumberjack Ice Golem Goblin Giant
Skeleton Army Goblin Giant Lumberjack
Furnace Wizard Ice Golem Goblin Giant
Skeleton Army Ice Golem Furnace Goblin Giant Lumberjack
Skeleton Army Goblin Giant Lumberjack
Ice Golem Skeleton Army
Skeleton Army Goblin Giant
Lumberjack
Skeleton Army Goblin Giant
Skeleton Army Ice Golem Wizard Goblin Giant Lumberjack
Wizard Furnace Skeleton Army
Skeleton Army Ice Golem Furnace Goblin Giant Lumberjack
Ice Golem Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem
Earthquake Goblin Giant
Earthquake Ice Golem
Wizard Earthquake Furnace
Wizard Ice Golem Furnace Goblin Giant
Earthquake Furnace Wizard
Earthquake Ice Golem Wizard
Wizard
Lumberjack
Earthquake Wizard
Wizard
Earthquake Ice Golem
Earthquake
Earthquake Ice Golem Furnace
Earthquake Furnace Wizard
Earthquake Furnace Wizard
Earthquake
Earthquake Wizard
Earthquake Wizard
Earthquake
Wizard
Earthquake
Ice Golem Earthquake Furnace Wizard
Earthquake Wizard
Wizard
Ice Golem Furnace Wizard
Wizard
Earthquake Wizard
Earthquake Wizard
Earthquake Skeleton Army
Wizard
Wizard Lumberjack
Ice Golem Earthquake Wizard
Goblin Giant

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