My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bowler Golem Bandit Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Inferno Dragon Ram Rider
Giant Snowball
Goblin Gang Witch Inferno Dragon Ram Rider
Zap
Goblin Gang Witch Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Witch Bandit
The Log
Goblin Gang Witch Bandit Ram Rider
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Witch Bowler Bandit Inferno Dragon Ram Rider
Fireball
Goblin Gang Witch Bowler Bandit Inferno Dragon Ram Rider
Poison
Goblin Gang Witch
Lightning
Witch Bowler Bandit Inferno Dragon Ram Rider
Rocket
Witch Bowler Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Bandit Inferno Dragon Witch Bowler Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Bandit Inferno Dragon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Bowler Golem Bandit
Witch
Bowler Golem Bandit Ram Rider
Bowler
Goblin Gang Witch The Log Ram Rider
Golem
Goblin Gang Witch The Log Bandit
The Log
Bowler Golem Bandit Ram Rider
Bandit
Goblin Gang Witch Golem The Log Ram Rider
Inferno Dragon
Ram Rider
Witch Bowler The Log Bandit

Defense Synergies 1 11

Goblin Gang
The Log Bandit Inferno Dragon
Witch
Bowler The Log Bandit
Bowler
The Log Witch Bandit
Golem
The Log
Bowler Goblin Gang Witch Bandit Inferno Dragon Ram Rider
Bandit
Goblin Gang Witch Bowler The Log Ram Rider
Inferno Dragon
Goblin Gang The Log
Ram Rider
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log Ram Rider
Inferno Dragon Goblin Gang Witch The Log Bandit Ram Rider
Goblin Gang Witch Bowler Ram Rider Bandit Inferno Dragon
Witch Inferno Dragon Goblin Gang Bowler Bandit Ram Rider
Bowler The Log
Goblin Gang Bowler The Log Bandit
Inferno Dragon Ram Rider Goblin Gang Witch
Bowler The Log Bandit Ram Rider
Witch Inferno Dragon Goblin Gang
Goblin Gang Bowler Bandit
Goblin Gang Witch Bowler The Log Bandit Ram Rider
Inferno Dragon Goblin Gang Witch Ram Rider
Bowler Goblin Gang Witch The Log Bandit Ram Rider
Bowler Goblin Gang Witch The Log
Inferno Dragon Goblin Gang Bandit Ram Rider
Goblin Gang Bowler The Log Bandit Inferno Dragon Ram Rider
Goblin Gang Witch Bowler
Goblin Gang Witch Bowler The Log Bandit Ram Rider
Witch The Log Bowler Bandit Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Goblin Gang Bowler Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Bowler Bandit
Bandit Goblin Gang Bowler The Log Inferno Dragon
Goblin Gang Bandit Witch Bowler The Log Ram Rider
Goblin Gang Bowler The Log Bandit Ram Rider
Goblin Gang Witch Bowler Bandit Inferno Dragon Ram Rider
Goblin Gang Witch Ram Rider
Goblin Gang Witch Bowler Bandit Ram Rider
Inferno Dragon
Witch The Log Bandit Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Witch Bowler
Bowler The Log
Bowler Goblin Gang Witch Bandit Ram Rider
Witch Bowler
Goblin Gang Witch Bowler The Log Inferno Dragon
Bowler Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Bowler The Log Bandit Ram Rider
The Log Bandit
The Log
Bowler The Log
Witch Ram Rider
Witch Bowler The Log
The Log Bowler Ram Rider
The Log Bandit Ram Rider
Goblin Gang Bowler
Bowler The Log Bandit Ram Rider
Bowler The Log Bandit
Bandit
The Log
Witch Bowler The Log Bandit
Bowler The Log Bandit
Bowler The Log Bandit
Witch Bowler The Log
Bowler The Log
Bowler The Log
The Log
The Log Witch Bowler
Witch Inferno Dragon
The Log Witch Bowler Bandit Ram Rider
Witch Bowler The Log Bandit Ram Rider
The Log Bandit
Witch
Witch
Bowler
The Log Bandit
Bowler The Log
Goblin Gang Witch Bandit
Witch Ram Rider
The Log
Goblin Gang Bowler
The Log Bowler
Goblin Gang Witch Bowler The Log
Witch
Witch Bowler The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: