My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Inferno Dragon Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Inferno Dragon Sparky
Giant Snowball
Three Musketeers Inferno Dragon Lumberjack
Zap
Three Musketeers Inferno Dragon Sparky
Barbarian Barrel
Heal Spirit Wizard Three Musketeers Lumberjack Sparky
The Log
Heal Spirit Three Musketeers Lumberjack Sparky
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Wizard Three Musketeers Inferno Dragon Lumberjack Sparky
Fireball
Wizard Three Musketeers Inferno Dragon Lumberjack Sparky
Poison
Wizard Three Musketeers Sparky
Lightning
Wizard Three Musketeers Inferno Dragon Lumberjack Sparky
Rocket
Wizard Three Musketeers Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Inferno Dragon Lumberjack Wizard Sparky Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Heal Spirit Inferno Dragon Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Wizard Three Musketeers Inferno Dragon Lumberjack Sparky Mega Knight
Wizard
Heal Spirit Lumberjack Sparky Mega Knight
Three Musketeers
Heal Spirit Mirror
Mirror
Three Musketeers Lumberjack Sparky
Inferno Dragon
Mega Knight Heal Spirit
Lumberjack
Heal Spirit Wizard Mirror Sparky Mega Knight
Sparky
Heal Spirit Wizard Mirror Lumberjack
Mega Knight
Inferno Dragon Heal Spirit Wizard Lumberjack

Defense Synergies 0 7

Heal Spirit
Wizard
Lumberjack Mega Knight
Three Musketeers
Mirror
Inferno Dragon Lumberjack Sparky Mega Knight
Inferno Dragon
Mirror Mega Knight
Lumberjack
Wizard Mirror
Sparky
Mirror
Mega Knight
Wizard Mirror Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Inferno Dragon Lumberjack Sparky Three Musketeers Mega Knight
Three Musketeers Lumberjack Sparky Mega Knight Inferno Dragon
Three Musketeers Inferno Dragon Lumberjack Sparky Mega Knight
Lumberjack Sparky Mega Knight
Lumberjack Mega Knight
Three Musketeers Inferno Dragon Wizard
Sparky Mega Knight
Three Musketeers Inferno Dragon Sparky Lumberjack
Lumberjack Sparky Mega Knight
Wizard Lumberjack Mega Knight
Three Musketeers Inferno Dragon Wizard
Lumberjack Sparky Mega Knight Wizard Three Musketeers
Wizard Three Musketeers Sparky Mega Knight Lumberjack
Inferno Dragon Sparky Three Musketeers Lumberjack Mega Knight
Three Musketeers Inferno Dragon Lumberjack Sparky Mega Knight
Wizard Three Musketeers Sparky Mega Knight Lumberjack
Mega Knight Wizard Three Musketeers Lumberjack
Wizard Inferno Dragon Lumberjack Mega Knight
Sparky Three Musketeers Inferno Dragon Lumberjack
Wizard Mega Knight Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Sparky
Wizard Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Sparky
Lumberjack Mega Knight Sparky
Three Musketeers Inferno Dragon Lumberjack Sparky Mega Knight
Wizard Three Musketeers
Sparky Lumberjack
Mega Knight Inferno Dragon Lumberjack Sparky
Mega Knight Inferno Dragon Sparky
Three Musketeers Inferno Dragon Sparky
Inferno Dragon Mega Knight Lumberjack Sparky
Mega Knight
Mega Knight Wizard Three Musketeers Lumberjack Sparky
Wizard Three Musketeers Sparky Mega Knight
Sparky Three Musketeers Inferno Dragon Lumberjack
Mega Knight Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Sparky
Wizard Sparky Mega Knight
Wizard
Wizard Sparky
Wizard
Wizard
Three Musketeers Lumberjack Sparky
Wizard Sparky
Wizard
Three Musketeers Sparky
Sparky
Wizard Three Musketeers Sparky
Wizard Three Musketeers Sparky Mega Knight
Three Musketeers Sparky
Sparky
Wizard Three Musketeers Sparky Mega Knight
Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Wizard Sparky Mega Knight
Inferno Dragon
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Wizard Sparky
Wizard
Sparky
Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Wizard Three Musketeers
Wizard Three Musketeers Lumberjack Sparky Mega Knight
Wizard
Sparky
Three Musketeers Sparky Mega Knight
Sparky
Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: