My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Goblin Giant P.E.K.K.A Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon
Giant Snowball
Guards Balloon Inferno Dragon
Zap
Guards Balloon Goblin Giant Inferno Dragon
Barbarian Barrel
Guards Ice Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Balloon P.E.K.K.A Ice Wizard Inferno Dragon
Fireball
Balloon Ice Wizard Inferno Dragon
Poison
Guards Balloon Ice Wizard
Lightning
Balloon Ice Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Ice Wizard Inferno Dragon Balloon Lightning Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Ice Wizard Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
Balloon Goblin Giant P.E.K.K.A Ice Wizard
Guards
Balloon
Barbarian Barrel Goblin Giant Ice Wizard
Lightning
Goblin Giant
Goblin Giant
Barbarian Barrel Balloon Lightning Ice Wizard
P.E.K.K.A
Barbarian Barrel Ice Wizard
Ice Wizard
Barbarian Barrel Balloon Goblin Giant P.E.K.K.A
Inferno Dragon

Defense Synergies 0 6

Barbarian Barrel
Guards P.E.K.K.A Ice Wizard
Guards
Barbarian Barrel Ice Wizard
Balloon
Lightning
Goblin Giant
P.E.K.K.A
Barbarian Barrel Ice Wizard
Ice Wizard
Barbarian Barrel Guards P.E.K.K.A Inferno Dragon
Inferno Dragon
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel Goblin Giant
P.E.K.K.A Inferno Dragon Ice Wizard
P.E.K.K.A Lightning Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Guards Ice Wizard
Lightning Barbarian Barrel P.E.K.K.A
Barbarian Barrel Guards Ice Wizard
Lightning Inferno Dragon Ice Wizard
Lightning Barbarian Barrel Goblin Giant P.E.K.K.A
P.E.K.K.A Inferno Dragon Ice Wizard
Guards Barbarian Barrel Ice Wizard
Guards Ice Wizard Barbarian Barrel Goblin Giant
Inferno Dragon Ice Wizard
P.E.K.K.A Guards Lightning Ice Wizard
Barbarian Barrel Guards P.E.K.K.A
P.E.K.K.A Inferno Dragon
Lightning P.E.K.K.A Inferno Dragon
P.E.K.K.A
Barbarian Barrel Guards Ice Wizard
Barbarian Barrel Guards Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon
Barbarian Barrel Guards Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel P.E.K.K.A
Barbarian Barrel Lightning Inferno Dragon
Guards P.E.K.K.A Lightning Goblin Giant
Guards Lightning P.E.K.K.A Barbarian Barrel Goblin Giant
P.E.K.K.A Guards Goblin Giant Inferno Dragon
Goblin Giant Ice Wizard
Guards P.E.K.K.A Lightning Goblin Giant Ice Wizard
P.E.K.K.A Goblin Giant Inferno Dragon
Lightning P.E.K.K.A Barbarian Barrel Inferno Dragon
P.E.K.K.A Guards Goblin Giant Inferno Dragon
P.E.K.K.A Inferno Dragon Guards
Lightning P.E.K.K.A Guards Goblin Giant
Lightning P.E.K.K.A Guards Goblin Giant
Guards Barbarian Barrel Lightning Goblin Giant P.E.K.K.A Inferno Dragon
Barbarian Barrel P.E.K.K.A Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Guards
Barbarian Barrel Ice Wizard
Lightning Barbarian Barrel Goblin Giant
Lightning Barbarian Barrel Guards
Barbarian Barrel
Goblin Giant Ice Wizard
Barbarian Barrel Lightning Ice Wizard
Lightning
Lightning Guards
Lightning Barbarian Barrel
Lightning
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning
Lightning
Lightning
Lightning Barbarian Barrel
Barbarian Barrel Ice Wizard
Inferno Dragon
Barbarian Barrel Lightning Ice Wizard
Lightning
Lightning Barbarian Barrel
Lightning Ice Wizard
Lightning Guards
Lightning
Lightning
Lightning
P.E.K.K.A
Lightning
Lightning Barbarian Barrel Guards
Lightning Ice Wizard
Barbarian Barrel
Lightning
Lightning
Lightning
P.E.K.K.A
Guards Lightning
Lightning
Lightning Barbarian Barrel Goblin Giant

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