My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Fisherman Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Goblin Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman Lumberjack
Zap
Goblin Giant Fisherman
Barbarian Barrel
Heal Spirit Wizard Magic Archer Lumberjack
The Log
Heal Spirit Fisherman Lumberjack
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Wizard Fisherman Magic Archer Lumberjack
Fireball
Wizard Fisherman Magic Archer Lumberjack
Poison
Wizard Fisherman Magic Archer
Lightning
Wizard Fisherman Magic Archer Lumberjack
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Zap Fisherman Magic Archer Lumberjack Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Heal Spirit Zap Fisherman

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Goblin Giant Heal Spirit Fisherman Magic Archer Lumberjack
Heal Spirit
Zap Wizard Goblin Giant Lumberjack
Wizard
Heal Spirit Goblin Giant Lumberjack
Mirror
Zap Magic Archer Lumberjack
Goblin Giant
Zap Heal Spirit Wizard Fisherman Magic Archer Lumberjack
Fisherman
Zap Goblin Giant
Magic Archer
Zap Mirror Goblin Giant Lumberjack
Lumberjack
Zap Heal Spirit Wizard Mirror Goblin Giant Magic Archer

Defense Synergies 2 9

Zap
Mirror Goblin Giant Fisherman Magic Archer Lumberjack
Heal Spirit
Wizard
Lumberjack
Mirror
Zap Magic Archer Lumberjack
Goblin Giant
Zap Magic Archer
Fisherman
Zap Magic Archer
Magic Archer
Zap Mirror Goblin Giant Fisherman Lumberjack
Lumberjack
Zap Wizard Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Goblin Giant Magic Archer
Lumberjack Zap Fisherman
Fisherman Lumberjack
Lumberjack Fisherman
Lumberjack
Zap Magic Archer Lumberjack
Zap Wizard Magic Archer
Zap Goblin Giant Magic Archer
Fisherman Lumberjack
Fisherman Lumberjack
Zap Wizard Goblin Giant Fisherman Magic Archer Lumberjack
Zap Wizard Magic Archer
Lumberjack Zap Wizard
Wizard Zap Magic Archer Lumberjack
Lumberjack
Zap Fisherman Lumberjack
Wizard Fisherman Lumberjack
Zap Wizard Fisherman Magic Archer Lumberjack
Zap Wizard Fisherman Magic Archer Lumberjack
Fisherman Lumberjack
Wizard Goblin Giant Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fisherman
Zap Wizard Fisherman Magic Archer Lumberjack
Lumberjack Zap Goblin Giant Fisherman
Lumberjack Zap Goblin Giant Fisherman
Goblin Giant Fisherman Lumberjack
Wizard Zap Goblin Giant Magic Archer
Goblin Giant Lumberjack
Goblin Giant Fisherman Lumberjack
Zap Magic Archer
Goblin Giant
Lumberjack
Zap Goblin Giant
Wizard Goblin Giant Lumberjack
Wizard Magic Archer
Zap Goblin Giant Fisherman Magic Archer Lumberjack
Zap Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Fisherman Magic Archer
Goblin Giant Magic Archer
Wizard Zap Magic Archer
Wizard Zap Goblin Giant Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard Fisherman
Fisherman Lumberjack
Zap Wizard Fisherman Magic Archer
Zap Wizard Magic Archer
Fisherman Magic Archer
Fisherman Magic Archer
Zap Fisherman Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard
Fisherman
Zap Wizard Fisherman Magic Archer
Zap Wizard Magic Archer
Magic Archer
Wizard
Fisherman
Zap
Zap Wizard Magic Archer
Fisherman
Zap Wizard Fisherman Magic Archer
Zap Wizard Fisherman Magic Archer
Zap Fisherman Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Zap Wizard Magic Archer
Zap Magic Archer
Wizard Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Wizard Magic Archer Lumberjack
Zap Wizard Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Goblin Giant Magic Archer

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